Rank games by price divided by hours and the result looks nothing like a review-score list. That difference is what makes it worth reading.
How the list is built
Current cheapest tracked price, divided by main-story completion time. Both figures are live, so the ranking changes when a game goes on sale.
Games under five hours are excluded. A forty-minute game at a token price computes to a spectacular figure and would sit at the top permanently while telling nobody anything useful.
What the list keeps showing
Three patterns hold regardless of when you look.
Older games dominate. Not because they are longer, but because they have reached their price floor. A game deeply discounted for two years wins on this measure permanently.
Sprawling games win. RPGs, strategy and simulation titles with hundreds of hours are almost impossible to beat once discounted.
Critical acclaim is irrelevant. Some of the best-reviewed games ever made rank badly here because they are short and hold their price. That is a fact about pricing, not about quality.
How to use it, and how not to
Use it to sanity-check a purchase you are already considering, or to choose between two games you want equally.
Do not use it as a recommendation list. A game you do not want to play is poor value at any price per hour.
Why nobody else publishes this
It requires joining live pricing to real completion times. Both exist separately in several places; joining them per game and keeping it current is the work, and it is the reason this list exists here and nowhere else.