From libretro-database, untested by us
SNES Emulator Cheat Codes
34,153 codes on 788 SNES games, including Game Genie and Action Replay codes.
34,153 emulator cheat codes for 788 SNES games, including Game Genie and Action Replay codes. Each set on a game page names the device it was written for and the regional version of the game it applies to, and links to the libretro-database file it came from. None of them has been tested by us.
Code formats on this system
RetroArch code 22.9K
Action Replay 5.8K
Game Genie 5.5K
SNES games with emulator codes
All systems
Todd McFarlane's Spawn: The Video Game
Psycho Dream
Saturday Night Slam Masters
Warlock
WWF: Super Wrestlemania
The Ignition Factor
Disney's Pinocchio
Mega Man Soccer
Run Saber
Super Soccer
Ardy Lightfoot
Arcana
Spider-Man
Super Scope 6
King of the Monsters
Tecmo Super NBA Basketball
Tiny Toon Adventures: Wacky Sports Challenge
Kid Klown in Crazy Chase
Total Carnage
MTV's Beavis and Butt-Head
Animaniacs
Sailor Moon
King Arthur's World
NBA Live 98
Mickey's Ultimate Challenge
Brandish
Rudra no Hihou
Pushover
The Firemen
The Twisted Tales of Spike McFang
The Simpsons: Bart's Nightmare
Bonkers
Operation Thunderbolt
Soccer Kid
Rival Turf!
Inindo: Way of the Ninja
GS Mikami: Joreishi ha Nice Body
Musya: The Classic Japanese Tale of Horror
Fighter's History
The Pagemaster
Mr. Nutz
Looney Tunes B-Ball
The Smurfs
ClayFighter
Lamborghini: American Challenge
Gunforce
Home Alone
MechWarrior 3050
Open a game and scroll to Emulator cheat codes. Each set names its device, its regional version and the libretro file it came from.
Other systems
Quick answers
Frequently asked questions
How many SNES cheat codes are there here?
34,153 codes across 788 SNES games, in 3 code formats: RetroArch code (22,907), Action Replay (5,758) and Game Genie (5,488).
How do you use these SNES codes?
In RetroArch, open the Quick Menu while the game is running, go to Cheats, add the code, switch it on and choose Apply Changes. On original hardware you need the cheat device the code was written for. Either way, the code has to match the regional version named on the set.
Do these SNES codes work on any version of a game?
No. A memory code points at a location inside one particular build, so a code for the USA release will usually do nothing on the Japanese or European one. Every set names its version, and where we only have a set for one region, that is the only region it is listed under.
Are these tested?
No. These are third-party codes from libretro-database, shown with their source file so you can check them. They are kept separate from our own cheat codes, which carry a "Reported working" or a dated "Tested" label, and they never count towards a game's cheat total.