A Mind Forever Voyaging
A Mind Forever Voyaging (AMFV) is a 1985 interactive fiction game, intended as a polemical critique of Ronald Reagan's politics.
A Mind Forever Voyaging is an adventure developed by Infocom, released 14 August 1985 on Amiga, Apple II, Atari ST/STE and Commodore C64/128/MAX. The main story takes about 10 hrs to finish.
What A Mind Forever Voyaging is
A Mind Forever Voyaging is an adventure game developed by Infocom and released in 1985. It is available on Amiga, Apple II, Atari ST/STE, Commodore C64/128/MAX, DOS and Mac. It runs on Z-machine.
The premise, in the publisher's words
The story begins in the world of 2031, a world on the brink of chaos. The economy of the United States of North America (USNA) has been stagnating for decades. Crackpot religions are springing up all over the place. Crime and urban decay are rampant. Schools have become violent, chaotic places ill-suited for educating children. Today's youth frequently use joybooths to "tune-out" the world, leading in the extreme case to joybooth suicide, where a psychological addict wastes away in his or her private nirvana. The global situation is even grimmer. The calcuttization of the Third World has almost reached its limit, causing extreme overpopulation and poverty. This has created a climate ripe…
How it plays
It is played from a text perspective. Its themes are science fiction. It is a single-player game with no multiplayer component.
How long it takes, and what that costs
The main story runs about 10 hrs. Completing everything takes closer to 24 hrs, roughly 2.4 times the length of the critical path.
Screenshots
All media
Quick answers
A Mind Forever Voyaging — frequently asked questions
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