A View to a Kill: The Computer Game
Adaption of the James Bond movie "A View to Kill".
A View to a Kill: The Computer Game is an adventure developed by Softstone, released 7 June 1985 on Amstrad CPC, Commodore C64/128/MAX, MSX and ZX Spectrum.
What A View to a Kill: The Computer Game is
A View to a Kill: The Computer Game is an adventure game developed by Softstone and released in 1985. It was published by Bug-Byte Software. It is available on Amstrad CPC, Commodore C64/128/MAX, MSX and ZX Spectrum.
The premise, in the publisher's words
You are James Bond and you must stop Max Zorin from destroying Silicon Valley and dominating the microchip market. This game will take you to Paris and San Francisco. In Paris you will need to chase Mayday in your vehicle as she parachutes down to her extraction point. In San Francisco, you will get to go to City Hall and go to an abandoned mine where you must disarm a bomb. If the bomb is not disarmed a huge earthquake will occur and Silicon Valley will be flooded.
How it plays
It is played from a bird view / isometric perspective. Its themes are action and thriller. It is a single-player game with no multiplayer component.
Where it sits in the James Bond series
A View to a Kill: The Computer Game is the third of 44 entries we hold in the James Bond series. It arrived a year after James Bond 007. The next entry was James Bond 007: A View to a Kill in 1985.
What it launched against
A View to a Kill: The Computer Game launched on 7 June 1985, within three weeks of Gradius and Nodes of Yesod.
Released around the same time: Gradius, Nodes of Yesod.
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