Abrapalabra: La Magia de Aprender a Leer cover art

Abrapalabra: La Magia de Aprender a Leer

The software Abrapalabra was designed for children between 6 to 11 years old to develop their skills of writing and reading. It is a complete software with 2 CDs full of interactive activities to develop these…

19 June 1996

Abrapalabra: La Magia de Aprender a Leer is a point-and-click, released 19 June 1996 on PC (Microsoft Windows).

Verified Sources: IGDB

What Abrapalabra: La Magia de Aprender a Leer is

Abrapalabra: La Magia de Aprender a Leer was released in 1996. It is available on PC (Microsoft Windows) only.

The premise, in the publisher's words

In order to motivate the child, the software presents two characters that will guide him throughout his journey; they are: the Magician Nombrón and the Rabbit Cuentín, who will live adventures in various scenarios that will serve to contextualize each of the exercises and learning units. A series of attractive fantasy characters will also be present (animals, princesses, counts, pirates, ghosts and others) to motivate the child to enter each work environment and thus promote their learning and retention.
Description from the publisher · source

How it plays

It is played from a side view perspective. Its themes are educational. It is a single-player game with no multiplayer component.

What it launched against

Abrapalabra: La Magia de Aprender a Leer launched on 19 June 1996, within three weeks of Super Mario 64, Super Puzzle Fighter II Turbo, Final Doom and Nights Into Dreams....

Released around the same time: Super Mario 64, Super Puzzle Fighter II Turbo, Final Doom, Nights Into Dreams....

Official trailer

Trailer thumbnail

Sourced from the publisher’s YouTube channel.

Screenshots

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Quick answers

Abrapalabra: La Magia de Aprender a Leer — frequently asked questions

When did Abrapalabra: La Magia de Aprender a Leer come out?
Abrapalabra: La Magia de Aprender a Leer was released on 19 June 1996 for PC (Microsoft Windows).

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