AI War: Children of Neinzul
Children of Neinzul (or CoN) is a micro-expansion for AI War, from which all proceeds from are donated to Child's Play, a charity organization for sick children. As of early 2011, over fifteen thousand dollars…
AI War: Children of Neinzul is an indie developed by Arcen Games, released 27 October 2010 on Linux, Mac and PC (Microsoft Windows).
What AI War: Children of Neinzul is
AI War: Children of Neinzul is an indie game developed by Arcen Games and released in 2010. It is available on Linux, Mac and PC (Microsoft Windows).
The premise, in the publisher's words
Today I am born, today I die. The Neinzul are an insectoid race of perpetual "younglings" that live for an extremely short span before dying and being superseded by fully-aware and vicious replacements. Their Enclaves form mini-collectives with their own personalities, goals, and desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new alien presence. Enclave Starships bring a long-awaited feature: mobile space docks. New map types and new capturables add more excitement. Optionally, Hybrid Hives bring a new type of AI logic to the game: these free agents are…
How it plays
It is played from a bird view / isometric perspective. Its themes are science fiction. It is a single-player game with no multiplayer component. Available modes: Co-operative, Multiplayer and Single player.
What it launched against
AI War: Children of Neinzul launched on 27 October 2010, within three weeks of Fallout: New Vegas, Assassin’s Creed Brotherhood, Assassin's Creed Brotherhood and Call of Duty: Black Ops.
Released around the same time: Fallout: New Vegas, Assassin’s Creed Brotherhood, Assassin's Creed Brotherhood, Call of Duty: Black Ops.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Parents
Quick answers
AI War: Children of Neinzul — frequently asked questions
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