AIII S.V.: Take the A-Train 3 S.V. is a simulator developed by Pack-In-Video, released 29 September 1995 on Super Famicom.
What AIII S.V.: Take the A-Train 3 S.V. is
AIII S.V.: Take the A-Train 3 S.V. is a simulator game developed by Pack-In-Video and released in 1995. It was published by Artdink. It is available on Super Famicom only.
The premise, in the publisher's words
The game puts players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. A-Train III is the first game in the series to make use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and…
How it plays
It is played from a bird view / isometric perspective. Its themes are business and sandbox. It is a single-player game with no multiplayer component.
What it launched against
AIII S.V.: Take the A-Train 3 S.V. launched on 29 September 1995, within three weeks of Tactics Ogre: Let Us Cling Together, Twisted Metal, Destruction Derby and Magic Carpet 2: The Netherworlds.
Released around the same time: Tactics Ogre: Let Us Cling Together, Twisted Metal, Destruction Derby, Magic Carpet 2: The Netherworlds.
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Quick answers
AIII S.V.: Take the A-Train 3 S.V. — frequently asked questions
When did AIII S.V.: Take the A-Train 3 S.V. come out?
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