AshGuine Story II: Kokuu no Gajou cover art

AshGuine Story II: Kokuu no Gajou

The time had come to put an end to the long and unproductive battle. This was brought about by the Azumural, the third race that came from the heavens. While both countries were fighting, the Azumural steadily…

1 February 1987

AshGuine Story II: Kokuu no Gajou is an arcade developed by T&E Soft, released 1 February 1987 on MSX.

Verified Sources: IGDB

What AshGuine Story II: Kokuu no Gajou is

AshGuine Story II: Kokuu no Gajou is an arcade game developed by T&E Soft and released in 1987. It was published by Panasoft. It is available on MSX only.

The premise, in the publisher's words

The time had come to put an end to the long and unproductive battle. This was brought about by the Azumural, the third race that came from the heavens. While both countries were fighting, the Azumural steadily developed their scientific capabilities and in the end even acquired aviation technology. They got to know about the world beyond the Ring. Because of their brutal nature they made a temporary alliance with the Ghouls and invaded Eletria. The balance of fight largely deteriorated and the Eletrians barricaded themselves in the last remaining fortress Nesha Castle
Description from the publisher · source

How it plays

It is played from a bird view / isometric perspective. Its themes are action and fantasy. It is a single-player game with no multiplayer component.

Screenshots

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Quick answers

AshGuine Story II: Kokuu no Gajou — frequently asked questions

When did AshGuine Story II: Kokuu no Gajou come out?
AshGuine Story II: Kokuu no Gajou was released on 1 February 1987 for MSX.

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