The most recent update we have recorded for Beast of Reincarnation is "Beast of Reincarnation PC Patch Notes: v1.0.10", published 31 August 2026. 5 updates are listed below, newest first, with the developer's own notes.
\Hello,As always, thank you so much for playing Beast of Reincarnation and waiting patiently as we continue to release updates for the game. The team is planning and working on additional updates, but today's patch (Patch 4) includes the following:Beast of Reincarnation PC Patch Notes (v1.0.10)Added options to toggle Film Grain and Chromatic Aberration on and off.Added the option to toggle Post-Processing on and off in cutscenes.Added "Blight Sprouts" that yield SP to each zone.Added "Fractured Amber" nodes to select zones.Added a system that automatically converts excess items into Amber when inventory capacity is reached.Increased the interaction range for standard items.Decreased interaction priority for items already at maximum inventory capacity.Recovery from knockback states can now also be executed by pressing D-Pad Up.Adjusted invulnerability windows during knockback and recovery.Prioritized interaction inputs over the Resupply screen when both are bound to the same button/key.Changed inputs for Aiming Ranged Weapons to “hold” mode, so that they remain active while holding the button.Enabled input buffering for Aiming Ranged Weapons during Sliding, Rolling Evasion, and standard Slash attacks.Adjusted flying and ranged enemies to be flinched/staggered more easily.Miscellaneous bug fixes and technical improvements:Set the title launch logo to automatically skip to the next screen if loading takes too long.Fixed an issue where voice language settings would reset upon restarting the game.Fixed an issue in the The Great Wall Terraces zone where players who lost their initial boss battle prior to the patch could not progress after re-challenging the boss, even upon fulfilling the victory conditions.Fixed an issue in Subcity 02 where an invisible wall on the entry slope prevented players from moving deeper inside.Fixed an issue where the "Talk" action could not be used on NPCs under specific conditions.Fixed an issue where invisible collision barriers appeared in Nushi (boss) arenas under specific conditions.Fixed an issue where resting on the Cleanse Walker became unavailable under specific conditions.Fixed an issue where acquiring certain achievements after using fast travel caused the player to fall beneath the terrain upon respawning, persistently degrading save data performance thereafter.Fixed an issue where the sky rendered black under specific conditions.Fixed an issue where Koo blocked the player's field of view.Fixed an issue where Koo failed to move toward the player when interacting at campsites.Fixed an issue where Koo briefly landed mid-air after executing specific attacks on airborne enemies.Fixed an issue where using fast travel while Koo was downed caused Koo to freeze after standing up.Fixed an issue where Koo inadvertently consumed items upon departing from the Cleanse Walker.Adjusted the camera during certain Nushi (boss) encounters.Fixed an issue where certain Nushi (boss) attacks were clipped off-screen.Fixed an issue where certain Nushi (boss) attacks failed to register hits on the player.Fixed an issue where player attacks failed to hit Nushi (bosses) at the start of their downed state.Fixed an issue where certain Nushi (boss) “counterattacks” failed to hit.Fixed an issue where activating a leap during a Leaping Slash caused Emma's posture to tilt forward.Fixed an issue where an unintended rotation occurred when entering Guard stance immediately following a Step Evade.Fixed an issue where HP bar changes were not immediately reflected when altering maximum HP using Charms.Fixed an issue in the "Data" menu where certain tutorials were not displayed correctly.Fixed an issue where activating "Erica: Strangle” after "Higanbana: Roots” failed to re-trigger the restraint effect.Fixed an issue where certain enemies failed to react when attacked from long range.Fixed an issue where maximum parameter values were displayed incorrectly.Improved responsiveness when interacting with strongboxes and other interactive objects.Fixed areas where water submersion hitboxes were set to be too shallow.Water depth hitboxes will continue to be adjusted in future updates.Fixed areas where invisible wall collisions were misaligned with visible terrain features.Optimized performance during certain boss battles.Reduced rendering load for certain visual effects.Thanks again for playing, and for your patience as we continue releasing updates for Beast of Reincarnation! The team is still monitoring player feedback and bug reports, implementing additional fixes and adjustments, and planning for more updates in the future. The following changes, among others, are planned for future updates and we’ll keep players informed as this work continues:Adjustments to dialogue pauses and cut lengths during cinematics/cutscenes.Options to show Emma and Koo’s deluxe/pre-order cosmetics/skins during cutscenes.Auto-pickup functionality for enemy item drops.Finishing the process of implementing skippable cinematics/cutscenes.We appreciate your patience as this work continues!Further balance adjustments to Blade Arts, Bloom Arts, and related abilities.Further adjustments to the submersion detection system.Further adjustments to invisible wall collisions across zones.
\Hello,Thank you for your continued support of Beast of Reincarnation. The game's third patch is available now! The team is still working hard on additional updates, but today's patch includes the following:Beast of Reincarnation PC Patch Notes (v1.0.9)Added ultrawide monitor support.Note: most ultrawide and super ultrawide monitors should now be supported. Please let us know if you encounter any issues while playing on an ultrawide monitor.Implemented frame generation options (DLSS/FSR). These options can be enabled in the settings menu. Skippable events and cutscenes can now be skipped by holding down the interact button. Added a "skip" indicator to the bottom right of the screen for events and cutscenes that can be skipped.Note: as mentioned in the notes for the previous update, the technical complications encountered while implementing this functionality led us to introduce skippable cutscenes in batches. Today, some cutscenes are skippable and we expect to finish implementing this for all remaining cutscenes in the near future. Thank you for your patience! Made certain cutscenes before the final boss fight skippable.Charms can now be sold.Fixed an issue where upscaling features were unavailable (Microsoft Store/Xbox PC version).This issue was introduced in the previous patch and should now be resolved. Apologies for the inconvenience! Please let us know if you have any ongoing issues with upscaling options while playing the Xbox PC version of the game.Improvements to healing:Healing items can now be used immediately upon taking damage. Reduced the duration of movement slowdown while Emma’s healing. Fixed an issue where elite enemies failed to spawn in the Fuji Frontier Zone.Fixed an issue where elite enemies recovered full health too quickly after losing sight of Emma in combat. Note: Fully recovering health after being undetected for a set period is the intended behavior. The "Helm Splitter” skill is now usable by default, but can be upgraded further via the skill tree.Adjusted controller vibration intensity (PS5). Fixed an issue where Koo's presence obstructed the player’s field of view. Added a display on the equipment screen to show which Spirit Stone effects are currently active. The boss battle in The Great Wall Terraces has been changed to an event battle. Adjusted the camera presentation during boss battles. Adjusted the execution timing for Counterattacks.Attacks from behind now deal damage to shield-bearing enemies. Added controller vibration to Execution Kills and Assassinations.Added "Set to Max” and “Reset" options when selecting quantities in the Shop. Updated Koo-exclusive item icons with unique visuals for easier identification. Adjusted Crow-type enemies' attacks so that they no longer generate acid damage fields. Optimized the performance of boss attack effects. Optimized the performance of command processing for Bloom Arts.Optimized the performance of status effect visuals. Adjusted collision with invisible walls within various areas.. Note: ongoing adjustments to collision will be made in future updates. Fixed an issue where Emma’s landing position after jumping was misaligned. Fixed an issue where text appeared shrunken in certain areas. Fixed an issue where using Koo’s “Emergency Medicine” ability via specific inputs caused the actual inventory count to desync with the UI, allowing the L2 button to be spammed. Fixed an issue where parrying during an enemy's continuous attack sequence after Koo's FP reached maximum caused the icon and gauge in the bottom right to flicker. Fixed an issue where certain Nushi attacks failed to connect. Fixed an issue in the Wandering Merchant and Brad "Sell" menus where the "Set Maximum Number" button failed to respond for items with a quantity of 99. Fixed an issue where re-equipping a Spirit Stone to the same slot when the owned count matched the equipped count caused Spirit Stones in other slots to unequip. Fixed an issue on the Return Results screen where the confirm key failed to respond for players using a keyboard (PC). Fixed an issue in the Cleanse Walker departure menu ("Choose Destination" option) where alt-tabbing away from the game while switching areas prevented fast travel (PC). Fixed an issue where clicking "Save Game" or "Special Content" with a mouse immediately after opening the Bed Menu triggered "Rest Until Morning" (PC). Fixed an issue where pressing confirm on the New Game+ data transfer screen using a keyboard/mouse, then moving the cursor with a controller, resulted in a soft lock (PC).Thank you very much for your patience while we prepared this update! We’re continuing to monitor player feedback and make additional changes. We’re planning to make the following additions and adjustments in future updates, and we’ll keep you informed about the status of those updates as we know more.Implementing the ability to toggle post-processing effects on and off.Expanding the list of skippable events and cutscenes, as noted above.Improvements to event and cutscene presentations.Balance adjustments for Blade Arts, Bloom Arts, etc.Adjustments to water submersion detection Further adjustments to invisible wall collisionAnd more!
\Hello,Thank you for continuing to play Beast of Reincarnation, sharing your feedback, and waiting patiently for the game's second patch! The team is still working hard on additional updates, but today's patch includes the following:Beast of Reincarnation PC Patch Notes (v1.0.8)Additional camera changes:Added player camera distance options: Close, Medium, and Far.Various further adjustments to the player camera, both in and out of combat.Camera adjustments will continue as needed in future updates.Adjusted certain in-game cinematic camera cuts.Adjusted triggering conditions for events/cutscenes to reduce consecutive cutscene plays when moving between areas.Due to this trigger adjustment, players mid-playthrough may experience duplicate playback for a very small number of event lines.Adjusted the return cutscenes after defeating bosses.Implemented DLSS 4/4.5 (L/M) and FSR 4 support.Frame generation options are planned to be implemented soon.Expanded keybinding options to allow the "Interact" action to be assigned freely to any button or key.Expanded keybinding settings to support side buttons on mice that have them.Added subtitle size adjustment options: Extra Small, Small, Medium, Large, and Extra Large.Selected text size will apply to event and cutscene subtitles. However, for in-game gameplay subtitles outside of cinematics, text size will remain unchanged when set above Medium to prevent overlapping with other UI elements.Placed additional objective markers along the progression route in the early story to make navigation clearer.Emma no longer takes damage from falling or being partially submerged in water.Adjusted water submersion detection.This update applies adjustments to select areas only.Adjusted combat behavior for some bosses.Increased the damage and HP recovery amounts for Bloom Arts.Changed one battle that takes place midway through the Fuji Frontier Zone to a scripted event.Attacks from surrounding enemies are now interrupted during Execution and Execution Assist animations.Attacks from surrounding enemies are now interrupted during Assassination and Assassination Assist animations.Adjusted enemy placement in certain areas.Changed target lock-on behavior defaults to "OFF" for Auto-Target (Attack), Auto-Target (Parry), and Auto-Target (Switch).This will not affect players who have already configured these settings. If you wish to change them, please do so manually in the options menu.Shortened the main route in the Pilgrim's Zone.You can now proceed directly to the Belfry without passing through the Cave or Stone Chamber areas.Fixed an issue with the cloud streaming version of the game where delayed enemy spawns could block game progression.Fixed an issue where performance would lag/drop significantly when activating the "End of the Line" skill mod on the Bloom Art: "Kiku: Bloom Strike."Fixed an issue where unintentional audio/visual noise would appear in certain cutscenes.Thanks again for your patience while we prepared this update! We have multiple additional patches planned, and we'll continue to make fixes and adjustments in response to player feedback. In upcoming patches, we plan to address several more common requests and points of feedback, including:Implementation of skippable events and cutscenes.This implementation has involved more technical challenges than initially expected, which is why it's taking some extra time. To deliver this feature as quickly as possible, we are considering adding skip functionality to cutscenes incrementally, in stages. We sincerely apologize for the delay and ask for your patience until we can share further details. Thank you.Ultrawide monitor support.This update is currently in the final stages of testing and will be released soon. We sincerely apologize for the wait and appreciate your continued patience.Implementation of frame generation.Changes to healing:Allowing healing items to be used immediately upon taking damage, rather than after a small delay.Reducing the duration of movement slowdown while Emma is healing.Fix for an issue where text appears unintentionally scaled down in certain places.Further boss camera adjustments.Adjustments to water submersion detection.Adjustments to invisible walls and collision boundaries.Adjustments to event/cutscene presentation.Fixes for an issue where Koo obstructs the player's view.Fixes for an issue where landing positions can shift while leaping.
\Hello Beast of Reincarnation players! Thank you for sharing your experiences with the game and providing thoughts and feedback during launch week. We have multiple additional patches planned, but today, the following changes have been made:Beast of Reincarnation PC Patch Notes (v1.0.7)Various adjustments to the player camera, both in and out of combat.Additional camera adjustments will be made going forward.Adjustments to text size throughout the game.Further text size adjustments are being planned.Story pacing has been slightly adjusted by ensuring that some of the affinity-building conversations that could occur multiple times in a row are now limited to once per day.Additional updates are being planned to further improve cutscene experience. We will share more details as soon as possible.The default cinematic cutscene setting has been changed from Cinematic to Performance mode. This means that cutscenes will not longer play at 24fps by default, though the option is still available.Please note that if you already have this option set to Cinematic, changing it to Performance will apply this change going forward.Players can now change the mapping of the "interact" button in settings.Adjustments to the parry window when Emma is taking damage.Fixed a bug where, if the interact button is mapped to the square/X button, pressing it during the story event where you talk to Kagura on the Walker would incorrectly prioritize "rest until morning", preventing you from talking to Kagura.Various balance adjustments to bosses across all difficulty levels.Various balance adjustments to enemy encounters on Normal difficulty.Fixed a bug causing button icon type changes to not be saved correctly.Fixed a bug causing upscaling settings to reset upon restarting the game.Fixed a bug related to V-Sync. Changing V-sync settings will no longer impact the player's resolution settings.Various additional bug fixes including:Fixed an issue where the 6th golem in Subcity 01 was difficult to find.Fixed an issue where Emma becomes unable to interact if a Bloom Art is cancelled.Thank you for playing and patiently waiting while we prepared the first update. Multiple additional patches are planned, and various fixes and adjustments will continue to be made in response to ongoing player feedback. In subsequent patches, we plan to address common requests and issues, such as:Implementation of DLSS 4/4.5 (L/M) and FSR4Further small adjustments to story pacingAnd much more
Beast of Reincarnation is getting some "story pacing improvements" in its first patch, as part of "ongoing adjustments" from Game Freak
Beast of Reincarnation, the soulslike about a girl and her dog battling an array of beasties in post-apocalyptic Japan, came out yesterday, August 4th. Developers Game Freak are already hard at work on patches for it, with the first set to include some "story pacing improvements" that should hopefully help address some of the gripes our Callum highlighted in his freshly published Beast of Reincarnation review. Read more
Patch notes are the developer’s own words, quoted and linked back to the original.
Sale and marketing announcements are filtered out.
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About these updates
When was Beast of Reincarnation last updated?
31 August 2026, with "Beast of Reincarnation PC Patch Notes: v1.0.10".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.