Blazing Angels: Squadrons of WWII cover art

Blazing Angels: Squadrons of WWII

You can take to the skies and reenact some of the greatest air battles of World War II in Blazing Angels: Squadrons of WWII. The game features squadron-based combat, which lets you use the individual…

61 23 March 2006

Blazing Angels: Squadrons of WWII is a simulator developed by Ubisoft Bucharest, released 23 March 2006 on PlayStation 3, Wii, Xbox 360 and Xbox.

Verified Sources: IGDB , Steam , Wikipedia

What Blazing Angels: Squadrons of WWII is

Blazing Angels: Squadrons of WWII is a simulator game developed by Ubisoft Bucharest and released in 2006. It was published by D3 Publisher. It is available on PlayStation 3, Wii, Xbox 360, Xbox, Arcade and PC (Microsoft Windows).

The premise, in the publisher's words

You can take to the skies and reenact some of the greatest air battles of World War II in Blazing Angels: Squadrons of WWII. The game features squadron-based combat, which lets you use the individual characteristics of your wingmen to complete the 18-mission single-player campaign. Blazing Angels: Squadrons of WWII uses the graphical power of the Xbox 360 to accurately model battle sites--such as England, Morocco, and Pearl Harbor--and the 38 aircraft included in the game. Up to 16 players can battle via Xbox Live in both competitive and cooperative game modes.
Description from the publisher · source

How it plays

It is played from a third person perspective. Its themes are action and warfare. It is a single-player game with no multiplayer component. Available modes: Co-operative, Multiplayer, Single player and Split screen.

How it was received

Blazing Angels: Squadrons of WWII holds a critic score of 61 out of 100. That places it above 21% of the 2,882 rated simulator games in our database, which average 71. Games released in 2006 averaged 65, so it scored 4 points below the year average.

What you need to run it

The minimum specification calls for 1 GHz Pentium® IV or AMD Athlon™ processor (3 GHz Pentium IV or AMD Athlon or better recommended), 256 MB (1 GB recommended) of RAM and 64 MB DirectX® 9.0c compliant (256 MB recommended) (see supported list*). At 0GB of RAM, it will run on essentially any working PC — that is below what a budget laptop ships with today. Install size is roughly 6GB.

Full requirements and PC checker →

What it launched against

Blazing Angels: Squadrons of WWII launched on 23 March 2006, within three weeks of The Elder Scrolls IV: Oblivion, Final Fantasy XII, The Lord of the Rings: The Battle for Middle-earth II and Daxter. All of them reviewed better.

Released around the same time: The Elder Scrolls IV: Oblivion, Final Fantasy XII, The Lord of the Rings: The Battle for Middle-earth II, Daxter.

Official trailer

Gameplay Video thumbnail

Sourced from the publisher’s YouTube channel. See all 3 videos →

Screenshots

All media

Quick answers

Blazing Angels: Squadrons of WWII — frequently asked questions

When did Blazing Angels: Squadrons of WWII come out?
Blazing Angels: Squadrons of WWII was released on 23 March 2006 for PlayStation 3, Wii, Xbox 360, Xbox, Arcade and PC (Microsoft Windows).
What are the minimum PC requirements for Blazing Angels: Squadrons of WWII?
At minimum, Blazing Angels: Squadrons of WWII needs 1 GHz Pentium® IV or AMD Athlon™ processor (3 GHz Pentium IV or AMD Athlon or better recommended), 256 MB (1 GB recommended) of RAM, 64 MB DirectX® 9.0c compliant (256 MB recommended) (see supported list*) graphics, 6 GB of storage.
How many GB is Blazing Angels: Squadrons of WWII?
The PC version needs about 6 GB of storage, going by the storage line in the system requirements ("6 GB"). Updates can add to that, and console versions have their own sizes, which are not listed here.

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