Chamber of the Sci-Mutant Priestess
Chamber of the Sci-Mutant Priestess (originally entitled Kult: The Temple of Flying Saucers) is a puzzle-solving adventure game. To solve the puzzles, Raven will sometimes need to collect and trade items; but…
Chamber of the Sci-Mutant Priestess is an adventure developed by ERE Informatique, released 1 April 1989 on Amiga, Atari ST/STE, DOS and PC (Microsoft Windows).
What Chamber of the Sci-Mutant Priestess is
Chamber of the Sci-Mutant Priestess is an adventure game developed by ERE Informatique and released in 1989. It was published by Action Sixteen. It is available on Amiga, Atari ST/STE, DOS and PC (Microsoft Windows).
The premise, in the publisher's words
Chamber of the Sci-Mutant Priestess (originally entitled Kult: The Temple of Flying Saucers) is a puzzle-solving adventure game. To solve the puzzles, Raven will sometimes need to collect and trade items; but more often, usage of the eight "psi-powers" is required. These powers range from a simple light spell ("Solar Eyes") to instant-kill ("EV" - extreme violence) and complex psychological effects ("Brainwarp"). The five ordeals can be completed in any order, or even skipped altogether to reach a different ending. A time limit is imposed on the ordeals, and is calculated by turns. A "wait" command, which skips a turn, is also available.
How it plays
It is played from a first person perspective. Its themes are action and science fiction. It is a single-player game with no multiplayer component.
What it launched against
Chamber of the Sci-Mutant Priestess launched on 1 April 1989, within three weeks of Adventures of Lolo and Alleyway.
Released around the same time: Adventures of Lolo, Alleyway.
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Quick answers
Chamber of the Sci-Mutant Priestess — frequently asked questions
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