Close Combat: A Bridge Too Far
Close Combat: A Bridge Too Far, or Close Combat II, is a World War II real-time tactics game, developed by Atomic Games, and released on September 30, 1997. The second installment of the Close Combat series…
Close Combat: A Bridge Too Far is a real time strategy (rts) developed by Atomic Games, released 30 September 1997 on Mac and PC (Microsoft Windows).
What Close Combat: A Bridge Too Far is
Close Combat: A Bridge Too Far is a real time strategy (rts) game developed by Atomic Games and released in 1997. It was published by Microsoft. It is available on Mac and PC (Microsoft Windows).
The premise, in the publisher's words
Close Combat: A Bridge Too Far, or Close Combat II, is a World War II real-time tactics game, developed by Atomic Games, and released on September 30, 1997. The second installment of the Close Combat series, the game is played on a two-dimensional map, between two players. Close Combat is based on Operation Market Garden; most units in the game are based on those used in 1944, with the exception of a few which are only available in custom games. The game may be played as either the Germans, or the Allies, the latter divided into the British, Americans, and Polish. The game received mainly positive reviews.
How it plays
It is played from a bird view / isometric perspective. Its themes are historical and warfare. It is a single-player game with no multiplayer component. Available modes: Multiplayer and Single player.
What it launched against
Close Combat: A Bridge Too Far launched on 30 September 1997, within three weeks of Oddworld: Abe's Oddysee, Grand Theft Auto, Resident Evil: Director's Cut and Ultima Online.
Released around the same time: Oddworld: Abe's Oddysee, Grand Theft Auto, Resident Evil: Director's Cut, Ultima Online.
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Quick answers
Close Combat: A Bridge Too Far — frequently asked questions
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