Cock-A-Doodle-Doo cover art

Cock-A-Doodle-Doo

Cock-A-Doodle-Doo is an indie game made with RPG Tsukuuru Super Dante and released for the Satellaview as a stand-alone game. The player controls a chicken in a medieval fantasy world.

4 April 1996

Cock-A-Doodle-Doo is an indie developed by Nakanishi Byakuya, released 4 April 1996 on Satellaview.

Verified Sources: IGDB

What Cock-A-Doodle-Doo is

Cock-A-Doodle-Doo is an indie game developed by Nakanishi Byakuya and released in 1996. It was published by ASCII Corporation. It is available on Satellaview only. It runs on RPG Tsukuuru Super Dante.

The premise, in the publisher's words

Cock-A-Doodle-Doo is an indie game made with RPG Tsukuuru Super Dante and released for the Satellaview as a stand-alone game. The player controls a chicken in a medieval fantasy world.
Description from the publisher · source

How it plays

It is played from a bird view / isometric perspective. Its themes are comedy and fantasy. It is a single-player game with no multiplayer component.

What it launched against

Cock-A-Doodle-Doo launched on 4 April 1996, within three weeks of Resident Evil, Duke Nukem 3D, Kirby Super Star and Bust-A-Move 2: Arcade Edition.

Released around the same time: Resident Evil, Duke Nukem 3D, Kirby Super Star, Bust-A-Move 2: Arcade Edition.

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Quick answers

Cock-A-Doodle-Doo — frequently asked questions

When did Cock-A-Doodle-Doo come out?
Cock-A-Doodle-Doo was released on 4 April 1996 for Satellaview.

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