Command & Conquer 3: Tiberium Wars
The J2ME version of Command & Conquer 3: Tiberium Wars has little truly in common with its computer and console counterpart save for the universe it is in. Untrue to the franchise, it is a turn-based game…
Command & Conquer 3: Tiberium Wars is a real time strategy (rts), released 31 December 2007 on Legacy Mobile Device.
What Command & Conquer 3: Tiberium Wars is
Command & Conquer 3: Tiberium Wars was released in 2007. It is available on Legacy Mobile Device only. It runs on J2ME.
The premise, in the publisher's words
The J2ME version of Command & Conquer 3: Tiberium Wars has little truly in common with its computer and console counterpart save for the universe it is in. Untrue to the franchise, it is a turn-based game split in two phases – base construction and combat. It is set during the Third Tiberium War, and features GDI and Nod units, albeit certain Nod units are reskins of GDI counterparts due to technical limitations. It has only a GDI singleplayer campaign.
How it plays
It is played from a bird view / isometric perspective. Its themes are science fiction and warfare. It is a single-player game with no multiplayer component.
Where it sits in the Command & Conquer series
Command & Conquer 3: Tiberium Wars is the 17th of 30 entries we hold in the Command & Conquer series. It arrived 9 months after Command & Conquer 3: Tiberium Wars. The next entry was Command & Conquer 3: Kane's Wrath in 2008.
What it launched against
Command & Conquer 3: Tiberium Wars launched on 31 December 2007, within three weeks of Unreal Tournament 3 Black, Patapon, Final Fantasy IV and Advance Wars: Days of Ruin.
Released around the same time: Unreal Tournament 3 Black, Patapon, Final Fantasy IV, Advance Wars: Days of Ruin.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Parents
Quick answers
Command & Conquer 3: Tiberium Wars — frequently asked questions
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