Crush, Crumble and Chomp!
Crush, Crumble and Chomp! lets the player take control of a myriad of monsters whose only purpose is to destroy cities before being defeated by the army.
Crush, Crumble and Chomp! is a strategy developed by Automated Simulations, released 31 December 1981 on Apple II, Atari 8-bit, Commodore C64/128/MAX and Commodore VIC-20. The main story takes about 9 hrs to finish.
What Crush, Crumble and Chomp! is
Crush, Crumble and Chomp! is a strategy game developed by Automated Simulations and released in 1981. It is available on Apple II, Atari 8-bit, Commodore C64/128/MAX, Commodore VIC-20, DOS and TRS-80.
The premise, in the publisher's words
Breathe fire, terrorize cities, snack on a horrified populace, and further develop your villainous personality. CRUSH, CRUMBLE, and CHOMP! Is there a particular city against which you crave to wreak revenge? Do you have a grudge against the Golden Gate Bridge? Lunch on San Francisco, then. Can’t control your burning desire to consume the Pentagon? Dine on Washington, D.C. Fed up with cheap imports? Tokyo, perhaps. Do you hunger for the Big Apple? Munch on New York. Be the deadly amphibian who longs to leave trails of poisonous nuclear pollution; simultaneously smash street cars with a single blow of your scaly tail, lunch on helpless humans, and radiate a ray of death from your malevolent…
How it plays
It is played from a bird view / isometric perspective. Its themes are fantasy, horror and science fiction. It is a single-player game with no multiplayer component.
How long it takes, and what that costs
The main story runs about 9 hrs.
What it launched against
Crush, Crumble and Chomp! launched on 31 December 1981, within three weeks of Ms. Pac-Man, Zaxxon, Gorf and Robotron: 2084.
Released around the same time: Ms. Pac-Man, Zaxxon, Gorf, Robotron: 2084.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Quick answers
Crush, Crumble and Chomp! — frequently asked questions
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