Cubot: The Complexity of Simplicity is an indie developed by Nicoplv Games, released 31 January 2014 on Xbox One, Android, iOS and Linux.
What Cubot: The Complexity of Simplicity is
Cubot: The Complexity of Simplicity is an indie game developed by Nicoplv Games and released in 2014. It is available on Xbox One, Android, iOS, Linux, Mac, PC (Microsoft Windows) and Windows Phone. It runs on Unity.
The premise, in the publisher's words
At first sight, Cubot is a puzzle-game with a minimalist gameplay, just move color cubes towards tiles of the same color. It's really easy, but it will be a torture for your mind to complete all levels of the game because the apparent simplicity of the game is in contradiction with the complexity of the puzzles. Moreover, an important point in the gameplay is if you have multiple cubes, they move simultaneously!
How it plays
It is a single-player game with no multiplayer component.
How it was received
Cubot: The Complexity of Simplicity holds a critic score of 60 out of 100. That places it above 13% of the 5,101 rated indie games in our database, which average 72. Games released in 2014 averaged 69, so it scored 9 points below the year average.
What it launched against
Cubot: The Complexity of Simplicity launched on 31 January 2014, within three weeks of The Last of Us: Left Behind, Tomb Raider: Definitive Edition, The Banner Saga and Tomb Raider: Definitive Edition. All of them reviewed better. It arrived 1 year into the Xbox One's life, so it was built for hardware developers already knew well.
Released around the same time: The Last of Us: Left Behind, Tomb Raider: Definitive Edition, The Banner Saga, Tomb Raider: Definitive Edition.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Quick answers
Cubot: The Complexity of Simplicity — frequently asked questions
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