Dear me, I was…
Dear me, I was… is an interactive adventure that lets you enjoy a story woven with beautiful visuals, fusing the vibrant watercolor style of Taisuke Kanasaki with rotoscoping technology. In this story, you…
Dear me, I was… is an adventure developed by Arc System Works, released 31 July 2025 on Nintendo Switch 2, Nintendo Switch, Android and iOS.
What Dear me, I was… is
Dear me, I was… is an adventure game developed by Arc System Works and released in 2025. It is available on Nintendo Switch 2, Nintendo Switch, Android, iOS and PC (Microsoft Windows). It runs on Unreal Engine 5.
The premise, in the publisher's words
Dear me, I was… is an interactive adventure that lets you enjoy a story woven with beautiful visuals, fusing the vibrant watercolor style of Taisuke Kanasaki with rotoscoping technology. In this story, you will relive the life of a certain woman. Experience joy, sorrow, and growth through her ordinary and humble life. Witness the story she weaves in a life interconnected with others.
How it plays
It is a single-player game with no multiplayer component.
What it launched against
Dear me, I was… launched on 31 July 2025, within three weeks of Mafia: The Old Country, Donkey Kong Bananza, Wuchang: Fallen Feathers and Sword of the Sea. It arrived 8 years into the Nintendo Switch's life, so it was built for hardware developers already knew well.
Released around the same time: Mafia: The Old Country, Donkey Kong Bananza, Wuchang: Fallen Feathers, Sword of the Sea.
Official trailer
Sourced from the publisher’s YouTube channel. See all 2 videos →
Screenshots
All media
Quick answers
Dear me, I was… — frequently asked questions
When did Dear me, I was… come out?
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