Don't Get Hit in the Face is an indie developed by DracoSoftware, LLC, released 24 March 2017 on Linux, Oculus Rift, PC (Microsoft Windows) and SteamVR.
What Don't Get Hit in the Face is
Don't Get Hit in the Face is an indie game developed by DracoSoftware, LLC and released in 2017. It is available on Linux, Oculus Rift, PC (Microsoft Windows) and SteamVR.
The premise, in the publisher's words
Don't Get Hit In The face is a movement-based active virtual reality game. Do whatever you need to do... duck, weave, dodge and crawl... just don't get hit in the face! Taking gameplay influences from old-school arcade games and combining that with room-scale VR, DGHITF is as simple as it sounds, and that's what makes it fun. Don't Get Hit In The Face includes 4 game modes of increasing difficulty, and an awesome 13 song soundtrack. It's fun on its own as VR arcade game, and is also an excellent addition to a VR workout regimen.
How it plays
It is played from a virtual reality perspective. Its themes are action. It is a single-player game with no multiplayer component.
What it launched against
Don't Get Hit in the Face launched on 24 March 2017, within three weeks of The Legend of Zelda: Breath of the Wild, Mass Effect: Andromeda, Planescape: Torment: Enhanced Edition and Bulletstorm: Full Clip Edition.
Released around the same time: The Legend of Zelda: Breath of the Wild, Mass Effect: Andromeda, Planescape: Torment: Enhanced Edition, Bulletstorm: Full Clip Edition.
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All media
Quick answers
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