Update history

Doom: The Dark Ages Patch Notes

The most recent update we have recorded for Doom: The Dark Ages is "Update 4 Hotfix 2", published 29 July 2026. 3 updates are listed below, newest first, with the developer's own notes.

Verified Sources: Steam

· tokyopunchout | Bethesda

Update 4 Hotfix 2

A hotfix has been deployed to DOOM: The Dark Ages on all platforms that addresses the following issues:⚖️Balance UpdatesGameplaySkullcrusher Ravager Updated damage required to trigger ammo and health drops from standard enemies  Increased damage required to trigger ammo and health drops from Vagary enemies, Xal'Goroth the Imprisoned Decreased damage dealt to the Pain Elemental Tormentor (Chain Spear Meathook Orbit Upgrade) Against Heavy demons, Superheavy demons, or the Henchman Too many consecutive uses of Tormentor in a short period of time will apply diminishing returns on max time and angle for orbiting the target, eventually leading to the post-orbit lock-on being disabled as well Against Vagary enemies Damage dealt is reduced while Tormentor is active Dreadmace When Riposte upgrade is active (with 2nd Dreadmace swing available), the backhand swing will now play first 🗺️Levels  Osseus In the End Game Praetor Fight, updated late-encounter Cyberdemons spawn conditions and defense roles to make them more impactful 🐞Bug FixesChain Spear Fixed an issue where attempting to initiate a Glory Strike or synced Execution against a demon while also attempting a second Spear slash would leave the player with no hands Fixed an issue where triggering "Haste" from any Spear ability upgrade caused the "Dash Pass" upgrade to become disabled 👹Bosses Marok  Fixed an issue where Marok wouldn’t properly target the player while attacking Xal’Goroth the Imprisoned Fixed an issue where the player could fall through the floor when attempting to Glory Strike Xal’Goroth Fixed an issue where Holy Swarm Shield Rune daggers would not spawn when parrying projectiles 👿Enemies Fixed an issue where attempting to execute an Agaddon Brute Champion too close to a wall could cause the player to become stuck in the wall Fixed an issue in the Chasm of Xal’Goroth End Game Praetor Fight where the Acolyte Leader could teleport and become stuck inside an ice wall 🏟️Ripatorium  Fixed an issue in Osseus arena where Archviles would rarely teleport outside the map near the water section Fixed an issue in Osseus where the player could clip inside the floor around the middle-left of the arena 📽️Cinematics Fixed an issue where the cinematic before Marok's Phase 3 was missing the vignetting border VFX 🎰UI Fixed an issue where turning ‘OFF’ the Melee Pips visibility was not hiding the icons until a checkpoint was reloaded Fixed an issue where Slayers Club and Account Creation QR codes appeared blank after quitting to main menu Fixed an issue on PlayStation 5 where Slayers Club presented a ‘page can't be displayed’ error when selected Fixed an issue where Shield Saw Teeth were removed from the Shield HUD element upon throwing the Shield New users will no longer see the bind reset dialog.  🗺️Levels Hell’s Core Fixed an issue that allowed the player to use the flamethrower cart to easily kill the Revenant Leader Fixed an issue where picking up the Blue Skull Key before the checkpoint fired was causing the player to become trapped in the room upon reload/death Chasm of Xal’Goroth Fixed an issue where attempting to mantle onto platform pieces that were returning to their original positions could cause the player to clip into the ceiling Osseus Fixed an issue where pressing ‘Use’ at the location of the Confessional Stone in End Game could permanently break the player’s save if used 💥Crashes Fixed a rare crash that could occur during Atlan gameplay sequences  🧠Known Issue🗺️LevelsChasm of Xal’Goroth (End Game) - when reentering the Classic Level Encounter, you can become perma locked in that location unable to exit Please refrain from re-entering the Classic Level Encounter more than one time per loading into Chasm of Xal’Goroth A huge thank you to everyone who's been submitting bug reports! 💞➡️Click here for a look at the full release notes from our recent Update 4. If you're still experiencing issues, please holler at our amazing Customer Service team

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· tokyopunchout | Bethesda

Update 4 Hotfix 1

A hotfix has been deployed to DOOM: The Dark Ages on all platforms that addresses the following issues:Fixed the Chain Spear's inputs being unbound as "??", however in doing so we've reset all player bindings back to default, so please make sure you go in and rebind anything you previously customized (We're sorry for the inconvenience!🙇)Fixed the issue in Hell's Core where dying in combat could place some users behind a red wall blocking progressionFixed the issue in Osseus where dying in combat could place some users behind a red wall blocking progressionFixed a number of the most prevalent crashesA huge thank you to everyone who's been submitting bug reports! 💞➡️Click here for a look at the full release notes from our recent Update 4. If you're still experiencing issues, please holler at our amazing Customer Service team

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· tokyopunchout | Bethesda

Revelations Update 4 Release Notes

DOOM: The Dark Ages | Revelations  HELL FREEZES OVER in DOOM: The Dark Ages | Revelations, an all-new campaign expansion that unleashes a brutal new chapter of the Slayer’s saga.   Wounded and betrayed, the Slayer is thrust into a merciless purgatory only escapable by confronting haunting truths and forging new strength with the help of a mysterious ally. He must ascend from the prison of his mind and fight an abomination of the gods to set his followers on the path to freedom.   Featuring new levels with deeper puzzles, new demons, and new mysteries, Revelations opens up a whole new dimension of combat. The all-new deadly Chain Spear offers returning slayers a uniquely satisfying combat system – one that rewards mastery with enhanced power and mobility.💢Revelations RipatoriumPlease note: DOOM: The Dark Ages | Revelations content for the Ripatorium is unlocked after completing the Master Arenas3 new arenas: Hell's Core, Osseus, and Classic All Revelations demons, including Leaders and Champions Fully upgraded Revelations loadout using the Spear and new Suit Perks Revelations tracks have been added to the Jukebox 6 new encounter presets using the Revelations content, curated by id Software 🆓UPDATE 4.0💢Ripatorium 3.0 UpdatesThe average passcode length for base game encounter sharing has been shortened, making it easier to share with friends Players can now save and load personal encounter presets Continuous spawn mode: set respawn waves of demons within the rounds to continuously respawn instead of fully eliminating existing enemies within a wave More options for health and ammo: configure encounters with no pickups, single use pickups, or pickups that respawn on a 5-minute timer New Berserk slider that allows for no Berserk pickups, a one-time use Berserk pickup, a Berserk pickup respawning on a 5-minute timer, or unlimited Berserk New BFC ammo slider allows for 0-3 ammo 🎯Game Settings Updates⬇️Revelations Only Game Revelations Tutorials (Default: ON) New tutorial setting specific to Revelations contentHighly recommended it stays ‘ON’ for first playthroughDifficultyPerfect Dodge WindowAdjusts how long the Perfect Dodge window is active when Dashing with the Chain SpearUIEnable Spear Empowerment (Default: ON)Toggle whether the Spear empowerment meter displays under reticleHUD Styles (Default: HIDDEN)Can be unlocked after defeating specific content in RevelationsCustomize your HUD so that it is themed like previous DOOM gamesControls and BindsChain Spear abilities have Input Style toggles that can be customized to your preferenceA new section for Chain Spear binds has been addedGeneralGame Damage Direction Indicator on Mitigation (Default: OFF)Toggle whether you see directional damage indicators in moments where you avoid incoming damage such as blocking, parrying or dodgingUIMelee Pip Style (Default: Weapon Icons)Choose between generic pips or weapon icons for melee charges under reticle🔚⚖️Balance Updates + 🐞Bug FixesGameplay Melee Increased responsiveness after certain melee attacks with the Dreadmace, Flail, and Power GauntletFlailNow generates more armor drops on direct hit after acquiring the Ignite and Engulf upgradesDreadmace Direct hit damage reduced against Superheavy demons and their Leader variantsArea Damage reduced against Imp Stalkers and Hell Knights  Increased the speed of Execution animations that use the DreadmaceMelee pickups now provide reduced Dreadmace chargeHeaven SplitterReduced the duration of the stun effect for all demonsFixed a bug where the Heaven Splitter cooldown was not being applied across different projectile typesFixed an issue where repeatedly parrying projectiles of the same type would refresh the cooldown of the Heaven Splitter each time, preventing its useCombat ShotgunFixed an issue where explosions caused by the Blast upgrade appeared smaller than the actual damage radiusFixed an issue where killing the Vagary with the Blast upgrade equipped resulted in a smaller-than-intended explosionSkullcrusher RavagerIncreased movement speed penalty for base weapon plus its Ignition and Slow Burn upgradesFixed issue where ammo and health drops from upgraded Ravager fire could fail to drop against certain enemies with high base damage resistance (such as Prince Ahzrak) when damage to demons is set lower than 100%ImpalerFixed an issue that awarded the Stalwart ammo drop by recalling the Shield and contacting a Superheavy demon. It should only trigger this ammo drop when enemies are stunned by the Shield SawShredderFixed an issue where the Shredder wouldn’t deal bonus headshot damage with Ricochet equipped after being fully upgraded Gore and RagdollsUpdated how chest wounds trigger to provide more consistent visual feedback during gameplayUpdated ragdoll behavior for full body gibs with Super Shotgun, kills with Plasma Cycler and Atlan executions Slayer Damage FeedbackImproved audio and visual feedback to better communicate when entering low or critical health (Brink of Death) states  DifficultyAll difficulties now default the Daze Duration slider to 100% (was previously 75% on Ultra-Violence and above) AtlanRemoved delay when attempting to punch while sprinting👿Enemy AIGeneralCertain enemy projectiles can no longer pass through other enemies Added threat indicator for hitscan weapons Fixed VFX timing for some melee attacks Fixed twitch pain responses on some Superheavy demons VagaryFixed Vagary becoming unresponsive in areas with tight navigation Agaddon HunterDisabled player lock-on when Agaddon Hunter is shielded Improved validation for front execution Fixed issue where some twitch pains could stack excessively Fixed Agaddon Hunter shield not disabling in some cases during death Cyberdemon New knockback wing attack added Komodo Fixed an issue where Graviton attack VFX did not update for parry recoloring BaronFixed an issue where the Cursed Fireball could do double damage to the Shield when blocking Increased aggression when coming out of falter WhiplashFixed an ...

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Patch notes are the developer’s own words, quoted and linked back to the original. Sale and marketing announcements are filtered out.

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About these updates

When was Doom: The Dark Ages last updated?
29 July 2026, with "Update 4 Hotfix 2".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.