Fisher-Price: I Can Remember
To play I Can Remember, you have to concentrate! Can you remember what you see? Can you remember where you saw it? Choose a number and look at the picture that's revealed underneath. Then choose another number…
Fisher-Price: I Can Remember is a puzzle developed by Beam Software, released 31 December 1988 on Nintendo Entertainment System, Commodore C64/128/MAX and DOS.
What Fisher-Price: I Can Remember is
Fisher-Price: I Can Remember is a puzzle game developed by Beam Software and released in 1988. It was published by GameTek, Inc.. It is available on Nintendo Entertainment System, Commodore C64/128/MAX and DOS.
The premise, in the publisher's words
To play I Can Remember, you have to concentrate! Can you remember what you see? Can you remember where you saw it? Choose a number and look at the picture that's revealed underneath. Then choose another number and look at that picture. Do they match? If they do, they'll stay turned up. If they don't, they'll turn down again and your opponent gets to pick two more. Keep picking pairs until all the pictures are matched and the entire game board is uncovered. Play alone, play against a friend or even the computer. As you get better, the boards get harder, with more numbers and more pictures to remember. You can do it!
How it plays
It is played from a bird view / isometric perspective. Its themes are educational and kids. It is a single-player game with no multiplayer component.
What it launched against
Fisher-Price: I Can Remember launched on 31 December 1988, within three weeks of Last Ninja 2: Back with a Vengeance, Keith Van Eron's Pro Soccer, Laser Squad and Cybernoid: The Fighting Machine.
Released around the same time: Last Ninja 2: Back with a Vengeance, Keith Van Eron's Pro Soccer, Laser Squad, Cybernoid: The Fighting Machine.
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Quick answers
Fisher-Price: I Can Remember — frequently asked questions
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