Heroes of Might and Magic: A Strategic Quest
Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of…
Heroes of Might and Magic: A Strategic Quest is a role-playing (rpg) developed by New World Computing, released 31 August 1995 on DOS, Mac and PC (Microsoft Windows). The main story takes about 31.8 hrs to finish.
What Heroes of Might and Magic: A Strategic Quest is
Heroes of Might and Magic: A Strategic Quest is a role-playing (rpg) game developed by New World Computing and released in 1995. It is available on DOS, Mac and PC (Microsoft Windows).
The premise, in the publisher's words
Heroes of Might and Magic tells the story of Lord Morglin Ironfist, who is forced to flee his homeland through a magical portal, because his cousin, Ragnar, had usurped the throne after his uncle, Ragnar's father, killed Ironfist's father, the legitimate owner of the throne. He finds himself along with his few followers in a strange and uncharted land, called Enroth. The land is unruled but contested by Ironfist and three other warlords: the barbarian Lord Slayer, the sorceress Queen Lamanda, and the warlock Lord Alamar. In the canonical storyline, Lord Ironfist defeats his three opponents and founds a new kingdom in Enroth. It is possible for the player to lead the other factions to…
How it plays
It is played from a bird view / isometric perspective. Its themes are fantasy. It is a single-player game with no multiplayer component. Available modes: Multiplayer and Single player.
Where it sits in the Might and Magic series
Heroes of Might and Magic: A Strategic Quest is the seventh of 56 entries we hold in the Might and Magic series. It arrived a year after Might and Magic: World of Xeen. The next entry was Might and Magic: Swords of Xeen in 1995. Its critic score of 75 is almost exactly the series average of 73. The highest-rated entry is Heroes of Might and Magic III: The Restoration of Erathia at 91.
How it was received
Heroes of Might and Magic: A Strategic Quest holds a critic score of 75 out of 100. That places it above 46% of the 3,813 rated role-playing (rpg) games in our database, which average 73. Games released in 1995 averaged 66, so it scored 9 points above the year average. Player ratings track closely with critics at 77, across 62 votes.
How long it takes, and what that costs
The main story runs about 31.8 hrs.
What it launched against
Heroes of Might and Magic: A Strategic Quest launched on 31 August 1995, within three weeks of Rayman, Magic Carpet 2: The Netherworlds, MTV's Beavis and Butt-head in Virtual Stupidity and Crusader: No Remorse. It reviewed better than 1 of the 4.
Released around the same time: Rayman, Magic Carpet 2: The Netherworlds, MTV's Beavis and Butt-head in Virtual Stupidity, Crusader: No Remorse.
Cheats and codes
We have not confirmed any working cheat codes for Heroes of Might and Magic: A Strategic Quest yet. Rather than reprint a list we have not tested, this section stays empty until one is verified.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Dlc
Quick answers
Heroes of Might and Magic: A Strategic Quest — frequently asked questions
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