I'Max Shougi II
Authentic Japanese chess game equipped with the brain of the fiscal flax virtuoso. Was realized by the strongest amateur shogi player supervision of real, make tense tension, authentic Japanese chess mode, in…
I'Max Shougi II is a card & board game developed by I'Max, released 9 October 1997 on PlayStation 3, PlayStation Portable and PlayStation.
What I'Max Shougi II is
I'Max Shougi II is a card & board game game developed by I'Max and released in 1997. It is available on PlayStation 3, PlayStation Portable and PlayStation.
The premise, in the publisher's words
Authentic Japanese chess game equipped with the brain of the fiscal flax virtuoso. Was realized by the strongest amateur shogi player supervision of real, make tense tension, authentic Japanese chess mode, in which you can enjoy the sense of realism that hold sweat to hand other, "Crystal Power legendary" RPG-style mode, which is remembered while enjoying in shogi beginners and children, etc. equipped with offers.
How it plays
It is played from a bird view / isometric perspective. It is a single-player game with no multiplayer component.
What it launched against
I'Max Shougi II launched on 9 October 1997, within three weeks of Oddworld: Abe's Oddysee, Grand Theft Auto, Resident Evil: Director's Cut and Ultima Online.
Released around the same time: Oddworld: Abe's Oddysee, Grand Theft Auto, Resident Evil: Director's Cut, Ultima Online.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Quick answers
I'Max Shougi II — frequently asked questions
When did I'Max Shougi II come out?
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