Indiana Jones and the Fate of Atlantis: The Action Game
Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the…
Indiana Jones and the Fate of Atlantis: The Action Game is an adventure developed by LucasArts, released 31 December 1992 on Amiga, Amstrad CPC, Atari ST/STE and Commodore C64/128/MAX.
What Indiana Jones and the Fate of Atlantis: The Action Game is
Indiana Jones and the Fate of Atlantis: The Action Game is an adventure game developed by LucasArts and released in 1992. It is available on Amiga, Amstrad CPC, Atari ST/STE, Commodore C64/128/MAX, DOS and ZX Spectrum.
The premise, in the publisher's words
Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve the tension from knuckle-blistering action.
How it plays
It is played from a third person perspective. Its themes are action, fantasy, historical and thriller. It is a single-player game with no multiplayer component.
Where it sits in the Indiana Jones series
Indiana Jones and the Fate of Atlantis: The Action Game is the 12th of 34 entries we hold in the Indiana Jones series. The next entry was Instruments of Chaos Starring Young Indiana Jones in 1994.
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Quick answers
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