Kamen Rider Club: Gekitotsu Shocker Land
Kamen Rider Club: Gekitotsu Shocker Land is an action adventure game developed for the Famicom and published by Bandai in Japan on February 3, 1988. It is based on Bandai's Kamen Rider franchise, a weekly…
Kamen Rider Club: Gekitotsu Shocker Land is an adventure developed by Tose, released 3 February 1988 on Family Computer.
What Kamen Rider Club: Gekitotsu Shocker Land is
Kamen Rider Club: Gekitotsu Shocker Land is an adventure game developed by Tose and released in 1988. It was published by Bandai. It is available on Family Computer only.
The premise, in the publisher's words
The story takes place in a world plagued by Shocker, a mysterious terrorist organization. To further its plans for world domination, Shocker recruited its agents through kidnapping, turning their victims into mutant cyborgs and, ultimately, brainwashing them. However, one victim named Takeshi Hongo escaped just before the final brainwashing. With his sanity and moral conscience intact, Hongo battled Shocker's minions as the grasshopper-themed altered human superhero Kamen Rider. Another of Shocker's victims, freelance photographer Hayato Ichimonji, had also been given cyborg implants, but was saved by Kamen Rider from the brainwashing process to become Kamen Rider #2. Assisted by motorcycle…
How it plays
It is played from a side view perspective. Its themes are action and fantasy. It supports multiplayer. Local play supports 2 players. Available modes: Multiplayer and Single player.
Where it sits in the Kamen Rider series
Kamen Rider Club: Gekitotsu Shocker Land is the third of 73 entries we hold in the Kamen Rider series. The next entry was Kamen Rider Black: Taiketsu Shadow Moon in 1988.
Screenshots
All media
Quick answers
Kamen Rider Club: Gekitotsu Shocker Land — frequently asked questions
When did Kamen Rider Club: Gekitotsu Shocker Land come out?
Does Kamen Rider Club: Gekitotsu Shocker Land have multiplayer?
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