Killing Time At Lightspeed
On a time-dilated voyage away from earth, one minute of your time can stretch for years back home. There's only one thing to do: Browse social media, of course. A work of interactive fiction made for…
Killing Time At Lightspeed is an indie developed by Gritfish, released 6 April 2015 on iOS and Web browser.
What Killing Time At Lightspeed is
Killing Time At Lightspeed is an indie game developed by Gritfish and released in 2015. It is available on iOS and Web browser.
The premise, in the publisher's words
On a time-dilated voyage away from earth, one minute of your time can stretch for years back home. There's only one thing to do: Browse social media, of course. A work of interactive fiction made for Antholojam.
How it plays
Its themes are drama and science fiction.
What it launched against
Killing Time At Lightspeed launched on 6 April 2015, within three weeks of Bloodborne, Mortal Kombat X, Dark Souls II: Scholar of the First Sin and Kerbal Space Program.
Released around the same time: Bloodborne, Mortal Kombat X, Dark Souls II: Scholar of the First Sin, Kerbal Space Program.
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Quick answers
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