Laid Off from the Synesthesia Factory
Synpiece: A wearable technology that changes the wearer's mood. Users of the Synpiece can adjust the 'color' of their experience, which adjusts psychological traits mapped to hue (emotion), saturation…
Laid Off from the Synesthesia Factory is a video game developed by Katherine Morayati, released 1 October 2015 on Android, iOS, Linux and Mac.
What Laid Off from the Synesthesia Factory is
Laid Off from the Synesthesia Factory was developed by Katherine Morayati and released in 2015. It is available on Android, iOS, Linux, Mac and PC (Microsoft Windows).
The premise, in the publisher's words
Synpiece: A wearable technology that changes the wearer's mood. Users of the Synpiece can adjust the 'color' of their experience, which adjusts psychological traits mapped to hue (emotion), saturation (intensity) and value (complexity). The Synpiece can be used by brands to increase users' engagement. In your email client, this is saved as a draft. There's some more text at the bottom. You don't remember typing it: "become hypersaturated." A game written by Katherine Morayati for the 21st Annual Interactive Fiction Competition.
How it plays
It is played from a text perspective.
What it launched against
Laid Off from the Synesthesia Factory launched on 1 October 2015, within three weeks of Undertale, The Witcher 3: Wild Hunt – Hearts of Stone, The Witcher 3: Wild Hunt - Hearts of Stone and Tales from the Borderlands: A Telltale Game Series.
Released around the same time: Undertale, The Witcher 3: Wild Hunt – Hearts of Stone, The Witcher 3: Wild Hunt - Hearts of Stone, Tales from the Borderlands: A Telltale Game Series.
Quick answers