Magna Carta: Tears of Blood
Magna Carta: Tears of Blood is a Korean-made RPG in Japanese style, and a sequel to Phantom of Avalanche; it is set in the same world and has the same protagonist. The game's combat system is turn-based at…
Magna Carta: Tears of Blood is a role-playing (rpg) developed by Softmax, released 11 November 2004 on PlayStation 2.
What Magna Carta: Tears of Blood is
Magna Carta: Tears of Blood is a role-playing (rpg) game developed by Softmax and released in 2004. It was published by 505 Game Street. It is available on PlayStation 2 only. It runs on Unreal Engine 2.
The premise, in the publisher's words
The land of Efferia is a huge continent, where five different races co-exist - alas, not always peacefully. At present, humans and a race called Yasons are having a prolonged conflict. The hero of the game, a young adventurer named Calintz, comes back to his hometown, only to discover that it was destroyed by enemies. Thinking only about revenge, Calintz embarks on a journey that will eventually force him to get involved in the world of conflicts, wars, and intrigues.
How it plays
It is played from a third person perspective. Its themes are fantasy. It is a single-player game with no multiplayer component.
How it was received
Magna Carta: Tears of Blood holds a critic score of 40 out of 100. That places it above 2% of the 3,814 rated role-playing (rpg) games in our database, which average 73. Games released in 2004 averaged 70, so it scored 30 points below the year average.
What it launched against
Magna Carta: Tears of Blood launched on 11 November 2004, within three weeks of Grand Theft Auto: San Andreas, Half-Life 2, Metal Gear Solid 3: Snake Eater and World of Warcraft. All of them reviewed better.
Released around the same time: Grand Theft Auto: San Andreas, Half-Life 2, Metal Gear Solid 3: Snake Eater, World of Warcraft.
Official trailer
Sourced from the publisher’s YouTube channel.
Dlc
Quick answers
Magna Carta: Tears of Blood — frequently asked questions
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