Mahou Kishi Rayearth 2nd: The Missing Colors
Mahou Kishi Rayearth 2nd: The Missing Colors is a Role-Playing game. The plot of the game is that Cefiro's Colors have been stolen by the Color Thief, you then have to go through the three structures to…
Mahou Kishi Rayearth 2nd: The Missing Colors is a role-playing (rpg) developed by Tomy, released 31 December 1995 on Game Boy.
What Mahou Kishi Rayearth 2nd: The Missing Colors is
Mahou Kishi Rayearth 2nd: The Missing Colors is a role-playing (rpg) game developed by Tomy and released in 1995. It is available on Game Boy only.
The premise, in the publisher's words
Mahou Kishi Rayearth 2nd: The Missing Colors is a Role-Playing game. The plot of the game is that Cefiro's Colors have been stolen by the Color Thief, you then have to go through the three structures to recapture the colors.
How it plays
It is played from a bird view / isometric perspective. Its themes are fantasy. It is a single-player game with no multiplayer component.
Where it sits in the Magic Knight Rayearth series
Mahou Kishi Rayearth 2nd: The Missing Colors is the sixth of 8 entries we hold in the Magic Knight Rayearth series. The next entry was Magical Battle Arena in 2008.
What it launched against
Mahou Kishi Rayearth 2nd: The Missing Colors launched on 31 December 1995, within three weeks of Suikoden, Neo Turf Masters, Tales of Phantasia and Loaded.
Released around the same time: Suikoden, Neo Turf Masters, Tales of Phantasia, Loaded.
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