Mirai #167 cover art

Mirai #167

MIRAI #167 is a 2D pixel-art runner where you control two characters at once, rewinding time and jumping through portals. Embark on a frantic adventure to save humanity in a world where AI surpasses human…

31 December 2026

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Mirai #167 is an adventure developed by Orangenap Studio, releasing 31 December 2026 on Mac and PC (Microsoft Windows).

Verified Sources: IGDB , Steam

What Mirai #167 is

Mirai #167 is an unreleased adventure game in development at Orangenap Studio, currently scheduled for 31 December 2026. It is available on Mac and PC (Microsoft Windows). It runs on Unity.

The premise, in the publisher's words

MIRAI #167 is a 2D pixel-art runner where you control two characters at once, rewinding time and jumping through portals. Embark on a frantic adventure to save humanity in a world where AI surpasses human control - upgrade your characters, break records and rewrite history before it’s too late!
Description from the publisher · source

How it plays

It is played from a side view perspective. Its themes are action and science fiction. It is a single-player game with no multiplayer component.

What you need to run it

The minimum specification calls for 1.5 GHz CPU, 2 GB RAM and 128 MB. At 2GB of RAM, it will run on essentially any working PC — that is below what a budget laptop ships with today.

Full requirements and PC checker →

Official trailer

Demo Announcement Trailer thumbnail

Sourced from the publisher’s YouTube channel. See all 2 videos →

Screenshots

All media

Quick answers

Mirai #167 — frequently asked questions

When is Mirai #167 coming out?
Mirai #167 is scheduled to release on 31 December 2026. That is 71 days away.
What are the minimum PC requirements for Mirai #167?
At minimum, Mirai #167 needs 1.5 GHz CPU, 2 GB RAM, 128 MB graphics, 200 MB available space of storage.
How many GB is Mirai #167?
The PC version needs about 0.2 GB of storage, going by the storage line in the system requirements ("200 MB available space"). Updates can add to that, and console versions have their own sizes, which are not listed here.

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