Ninja-kun: Ashura no Shou cover art

Ninja-kun: Ashura no Shou

As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly…

31 December 1987

Ninja-kun: Ashura no Shou is a platform developed by Opera House, released 31 December 1987 on MSX2.

Verified Sources: IGDB , Wikipedia

What Ninja-kun: Ashura no Shou is

Ninja-kun: Ashura no Shou is a platform game developed by Opera House and released in 1987. It was published by HAL Laboratory. It is available on MSX2 only.

The premise, in the publisher's words

As with the original Ninja-Kid, the goal of each stage is to defeat the many enemies roaming around by first reaching them and then throwing ninja stars at them. Ninja-kun can also acquire scrolls that briefly give him stronger attacks, like a fire burst that takes out all nearby enemies. Each stage (or "scene") has a different layout, with some being merely a single screen (such as Scene 1) as well as larger vertically- and horizontally-scrolling stages. The enemies are usually different too, with increasing difficulty.
Description from the publisher · source

How it plays

It is played from a side view perspective. Its themes are action. It is a single-player game with no multiplayer component.

What it launched against

Ninja-kun: Ashura no Shou launched on 31 December 1987, within three weeks of Wasteland, Final Fantasy, Nebulus and Head Over Heels.

Released around the same time: Wasteland, Final Fantasy, Nebulus, Head Over Heels.

Quick answers

Ninja-kun: Ashura no Shou — frequently asked questions

When did Ninja-kun: Ashura no Shou come out?
Ninja-kun: Ashura no Shou was released on 31 December 1987 for MSX2.

If you like this

Games like Ninja-kun: Ashura no Shou

See all