Update history

Peak Patch Notes

The most recent update we have recorded for Peak is "HOTFIX 2.4.b", published 2 September 2026. 20 updates are listed below, newest first, with the developer's own notes.

Verified Sources: Steam

· aggro.devin

HOTFIX 2.4.b

* Fixed Render Scales looking REALLY BAD on anything lower than Native * Fixed Steam Avatars not showing up at the right spot in the pause menu

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· AGGRO CRAB

Patch 2.04.a THE KILN IS BACK

PATCH 2.04.aThe CALDERA and THE KILNHave been re-added to the map rotation…with some extra goodies ːPEAKpointːCondors now fly around the CALDERA. Ever wonder why those big nests were around? Don’t get kidnapped!Petrifying rocks have been added to THE KILNHot rock bridges have been added to THE KILNAdded 2 more luggages in the spawner for THE KILN and removed 1 luggage from the statue area at the end of the CALDERA, but made it guaranteed to spawn better luggage. PREPARING FOR PORTSBelieve it or not, we’ve actually been putting in a lot of work behind the scenes to prepare the game for console ports! In this patch, we’ve merged in the porting work with the main Steam version of the game. This may introduce bugs or cause installed mods to stop working, but we wanted to get these issues out of the way before we actually launch on consoles. But on the bright side, we now have: ROOM CODES!PEAK has room codes!!! This is how players will be able to play cross-platform once our console ports are out.In a lobby, you should see a room code on the pause menu that can be copied and sent to your friends.They can enter that code by hitting “JOIN GAME” on the main menu. Existing ways to invite your friends to games will still work.In the Settings menu, there is an option to hide the room code (for streamers) BALANCE CHANGESFanny Pack is now disabled in solo play.You can no longer duplicate a Scout Effigy with Scout’s Generosity (for real this time)Using the Rescue Claw on a friend will ragdoll them for less time, making it easier for them to grab onto something once the claw completes.Bouncy Mushroom changes:The max velocity you can get from bouncing off a mushroom from high up has been raised. This should make it more consistent to get the Mycoacrobatics Badge.Jump height will decay slightly faster on consecutive bounces.Bouncing onto a mushroom from higher up will now make it less likely for you to bounce at an unpredictable off-angle that could lead to taking fall damage.Dislodging stuck-in arrows will no longer take priority over interacting with other things you might be looking atBUGFIXESFixed “evil bounce mushrooms” having the same coloring as normal ones in the mushroom hell variant of ROOTS.Fixed cooking a Rescue Claw leading to unintended behavior.Fixed Frogs not turning into Frog Legs when getting cooked by environmental situations such as explosions.Fixed an issue introduced in the last patch where Pandora’s Lunchbox would only inflict one type of status.Fixed a case where the host's dropped items would sometimes disappear if they disconnectedRapidly dropping/picking up items in a laggy lobby should no longer have a chance of deleting the itemSpike traps that have had terrain generate on top of them will not trigger.Fixed a case where your "Peaks Summitted" stat would get incremented several times when winning, instead of just onceQUALITY OF LIFEThere is now a HUD indicator for when you are muted when using PUSH TO TALK/PUSH TO MUTE settings.Your campfire save will now remember all the items you've got around the campfire instead of just what you're carrying on you MODDER NOTESCitadel's TowerStacker code is no longer obfuscated

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· aggro.devin

Patch Notes 2.03.a

* Added a new batch of maps with Gloom/Citadel to the daily rotation. These are just here to keep the maps fresh until we fold Caldera and the Kiln back into the rotation next week!

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· Neo Solarius

PATCH 2.02.a

Hey scouts! Apologies for the bugged amulet spawn location yesterday... This patch should prevent that from happening again! We also nerfed the frogs yet again, hopefully the last one?BALANCE CHANGESReduced number of Clown Luggages needed to complete the Jester Achievement from 3 -> 2. May rework this achievement entirely later.In the last patch we introduced a nerf to ropes by making it cost stamina to start grabbing them based on your distance from the rope. Since exploiting that lack of stamina cost is mostly a speedrunner technique and otherwise doesn’t affect gameplay much, we’ve reverted this change. Go nuts!MORE FROG NERFS (fine you guys win)Max Tongue Distance 22m->18mMax Tongue Angle 16°->14°Cooldown 10s->12s Pandora’s Lunchbox can now add some Curse to you sometimes. Use at your own risk…Pandora’s Lunchbox will ignore Invincibility when adding statuses to you. It was just a bit too good, sorry!!Cooking the Book of Bones will no longer provide any benefit. FIXESImproved map generation to prevent Amulet statues spawning inside of rocks and making the Amulet unobtainable.Basic scout hats and berets should now be properly textured to match new costumes.The Scout’s Generosity amulet can no longer clone Scout Effigy. As a note, the Checkpoint Flag and other Amulets are also not cloneable.Color Blindness Mode will now make the Arrow Shooter “laser“ more visible for those with red-green color blindness.Anti-gravity spheres shot from the Antizooka now only last one minute to prevent soft-locks by placing one atop an unlit campfire.Fixed the sprite that appears when unlocking the sash after completing Ascent 8.Fixed a localization issue where Traditional Chinese text would display in Simplified Chinese.Fixed the Bing Bong Airlines logo appearing backwards on the helicopter :)Thickened the colliders on wrought-iron fences to reduce the likelihood of the player ragdoll getting stuck in them.Fixed another scenario where the checkpoint flag could leave scouts in a broken state on another player’s screen.Looker rocks should once again match the biome they’re inFixed an issue where cloning the jetpack with Scout’s Generosity created a jetpack with maximum fuel.Glider fixes:The Glider no longer gives forward momentum when ragdolled, such as when using the Play Dead emote.Fixed the Glider’s networking so the positions of players using it are synced properly.The glider now rotates forward in your hands when out of stamina as a visual indicator of its power being disabled.The Glider now protects you from the sun’s heat in MESA.Big Ghosts will now avoid spawning directly underneath players better.Fixed an issue where Big Ghosts could sometimes spawn slightly too high underground, giving you less time to react to them after they spawned. Okay! That's all for now. We're still keeping an eye out so let us know if anything else breaks in the meantime (But like, hopefully not) - The Peak Team

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· Botten Hanna

PATCH 2.01.a: Frog cooldown and bug fixes

PATCH NOTES 2.01.a ːPEAKbingbongːHello Scouts! Thank you all for your feedback and bug reports for The Final Ascent. We wanted to get this quick patch out before the weekend, and yes, we nerfed the Frogs a bit! Patch Notes: BALANCEFrogs now have a global cooldown where no other frog can grab you if you’ve recently been grabbed.Nerfed Infinite Stamina across the board (specifically to target Bugle of Friendship). Gaining an infinite stamina buff will no longer immediately set your stamina to max. It will still prevent stamina from reducing and allow it to begin to regenerate like normal even while doing stamina-using actions like climbing. It will also let you do stamina-using actions even while your bar is visibly depleted. We know some people really like using the Bugle in its current state, but we feel that it’s just too good compared to basically all other Mystical items when you understand how to use the mechanics efficiently.FIXESFixed issue where players would stay muffled after dying to a flytrapFixed an issue where the Ritual Dagger could be used indefinitely.Fixed an issue where killing a player who had placed a Checkpoint Flag with the Ritual Dagger could break their voice chat and mess up their character animations.Fixed an issue with the collision of the backpack-shaped rock in \REDACTED].Fixed an issue where the level generation in \REDACTED] could soft-lock a run by placing a rock in the wrong place.Improved level generation in THE CITADEL to prevent floating obstacles.Picking up an Amulet (Scout’s Ambition, etc.) now properly awards the Esoterica Badge.Skeleton Scouts are now affected by spiders, flytraps, and arrow traps. (Be especially careful around the arrow traps…)Capped how far forward the Big Ghost can spawn in GLOOM, to prevent it from appearing inside the stairs to the Citadel and ambushing you from below.Glider no longer ignores custom run and ascent level’s stamina usage modification.Portable stove cooking time restored to 60 seconds. Oops!Fixed an issue where you could be stuck with permanent anti-gravity if you exited an anti-gravity sphere in specific ways.Fixed an issue where scouts would sometimes not get achievements for completing biomes after loading an auto-save or reconnecting to an ongoing game.A NOTE FROM THE PREVIOUS PATCHWe forgot to include changes to rope and chain behavior in the previous patch notes. Apologies! We've also seen some complaints about these changes so far so we'll take another look--but for now these are the changes currently in-game.Jumping off a rope or chain will now properly give you a vertical boost.Climbing a rope now costs sliiiiiiightly more stamina.There is now a small stamina penalty for "magnet-ing" from far away to a rope or chain.The chain you're currently climbing is no longer prompted as an interactable when you're on it.Enjoy! /The PEAK Team

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As Peak gets its final big update, developers Landfall and Aggro Crab explain why it isn't a "forever game"

We have reached peak Peak. By that I mean, the final major update that was teased last week, The Final Ascent, is here and ready for you to try out. The big thing here is the two new variant biomes, Gloom and The Citadel. Gloom, unsurprisingly, is an incredibly foggy area filled with massive trees, mysterious bells and ominous spikes, whereas The Citadel is mostly just that; a castle-like structure with swinging spiky balls, secret arrow traps and those floors where a bunch of spears shoot upwards and you have to time walking across them just right. Read more

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· Neo Solarius

THE FINAL BIOME UPDATE ARRIVES AUGUST 11!

Hey Scouts!It's almost here. The final ascent.We’ve been hard at work crafting PEAK’s final Major Update, and can’t wait to share it with you. This update comes with new variant biomes: GLOOM and THE CITADEL, which will cycle out with CALDERA and THE KILN! See you in the gloom...Dropping August 11th!

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· Neo Solarius

patch 1.65.a

Hey Scouts! The team is still cooking on the final biome BUT we've also been working on a bunch of bug fixes, try it out. Patch Notes 1.65.a Major Fixes: Fixed MOST REMAINING CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DOBonking into the wall during a failed Helping Hand will no longer rapidly drain all your staminaSignificantly reduced the number of cases where Helping Hand would fail to be helpful Minor Fixes: Fixed issue where voice chat would break after leaving and rejoining a gameReconnecting to a game with an item in your hand will no longer sometimes cause the player to take fall damageDecreased patch install size slightlyImproved randomization of map gen seedsAutosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the mapFixed Magic Beanstalks not showing up for late-joining playersOptimized a LOT of meshes (performance should be most improved in Roots)Fixed lava rivers never showing up inside the KilnMesa Oasis/Mirage will now appropriately randomize their trees and bushesScouts will no longer sometimes get Mentorship Badge for no reasonModder Notes: Updated Unity project version to 6.3.15f1Number of maps in build changed from 21 -> 42Raytrace shaders are now serialized into their respective fields in LightVolumeLightVolume.Bake and PropGrouper.Run have been made async methodsPropSpawner_* classes are now child classes of PropSpawnerAdded LevelGeneration.Run console command (doing this during a run will probably just break your game, though)The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome OK BYE

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· aggro.devin

BETA PATCH 0.65.d

Fixed EVEN MORE CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DOBonking into the wall during a failed Helping Hand will no longer rapidly drain all your staminaSignificantly reduced the number of cases where Helping Hand would fail to be helpfulFixed an issue where most or all of the luggage would fail to spawn in the Kiln (maps have been regenerated)

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· aggro.devin

BETA PATCH 0.65.c

Fixed plastic not rendering on Airplane Food and Trail Mix,Fixed low-res meshes in Title screen,Restored broken Landcrab splash screen,Mesa campfire LODs reinstated,Pulled hidden spore shrooms back out of the ground in Roots,(Hopefully) Fixed all the invisible rocks in Mesa,Mesa Oasis/Mirage will now appropriately randomize their trees and bushes,Map count temporarily reduced to 14 to improve patch sizes until build stabilizes

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· Neo Solarius

BETA PATCH 0.65.a

BETA PATCH COME GET YA BETA PATCH NOTES!Reminder: the beta patch is for us to test updates before they reach the main game. If you'd like to contribute feedback, you can join the beta branch using the password playpeakbetaA second reminder: log all bugs and feedback for the beta branch to Beta Testing Reports or Our discord adjacent channel so we don't get mixed up! Otherwise I'll hunt you down.General Notes:- Decreased patch install size slightly- Improved randomization of map gen seeds- Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map- Fixed Magic Beanstalks not showing up for late-joining players- Optimized a LOT of meshes (performance should be most improved in Roots)- Fixed lava rivers never showing up inside the Kiln- (Beta only for now) Re-instated TornadoHell and BombBeetle variantsModder Notes- Updated Unity project version to 6.3.15f1- number of maps in build changed from 21 -> 42- Raytrace shaders are now serialized into their respective fields in LightVolume- Added LevelGeneration.Run console command (doing this during a run will probably just break your game, though)- The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome We're also looking for feedback on this beta patch! Let us know your thoughts on:- Is LOD pop-in too aggressive now? Do you notice the rocks changing shape as you approach them?- Are you encountering any invisible level geometry?- Did you find any out-of-place assets?Floating vegetation/rocks?Vegetation/rocks with textures from a different biomeObjects that are obviously the wrong scale or the wrong orientation- Did you find any weird lighting/shadows, especially in Alpine or Mesa?ok back to working on the final biome update....................................................... SEE YA

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· aggro.devin

Patch Notes 1.64.a

This is just another small patch with some minor changes to map generation! Although most of our work continues to be on the final biome update, we'll be making some other updates in the coming weeks, prior to the final update, to address some pressing community concerns around game balance, performance, and mod support. Don't worry, we see your bug reports on Discord and are still working on them! We have some relatively big under-the-hood changes to the engine on the way as well, so the next big patch will be on the beta branch first to ensure it's extra stable and give modders an opportunity to update their mods before it goes live. If you'd like to help us test these changes, be sure to check in on the official PEAK Discord from time to time! When the patch is ready for beta, we'll let everyone know there. You can find the link to our Discord at the bottom of this post. Changes for this patch: * Removed BombBeetles and TornadoHell from the list of potential variants for Roots and Mesa * There should be slightly less spore clouds on some of the more challenging Roots variants (this is a temporary change to make these variants slightly less brutal while we look into making more holistic changes around Roots balance)

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· aggro.devin

SMALL patch 1.63.a

IT'S A SMALL PATCH DON'T GET TOO EXCITED Added a new batch of maps for the daily rotation! Fixed the lighting issue in the Kiln that showed up last time we tried to post this patch! And on the main menu you'll see a shoutout to Aggro Crab's new game :) people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak! also yes we are working on the final biome! no you can't know when it'll be finished.

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· AGGRO CRAB

SMALL patch 1.62.b

patch 1.62.b EDIT: Patch has been rolled back because of a lighting issue -- we'll try again next week! IT'S A SMALL PATCH DON'T GET TOO EXCITED Added a new batch of maps for the daily rotation!And on the main menu you'll see a shoutout to Aggro Crab's new game :)people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak! also yes we are working on the final biome! no you can't know when it'll be finished.

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· Neo Solarius

SMALL patch 1.62.a

patch 1.62.a IT'S A SMALL PATCH DON'T GET TOO EXCITED Added a new batch of maps for the daily rotation!people ask whenever we add new maps so as an fyi: we have to generate new maps every month or so and add them to the game ourselves for the daily rotation. We'll have a solution sorted whenever we finish development on peak! also yes we are working on the final biome! no you can't know when it'll be finished.

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· aggro.devin

Patch Notes 1.61.b

* Night will once again be cold in Ascent 5+ and on custom runs when the setting is active * Players that disconnect in Caldera and reconnect in the Kiln will come back dead unless the revive statue was used to revive other scouts * Guidebook pages will no longer spawn in custom runs * Progress towards multi-run achievements won't accumulate in Custom Runs (where all achievements are supposed to be disabled) * Fixed a case where reconnecting players would fail to spawn their scout * Campfires' lit status will now sync when a player joins after a campfire is lit but before it burnt out * Fixed a major issue with ropes that was causing the game to hitch if many ropes were placed in the same biome * Fixed some cases where items were not cooking in lava when they should * Fixed a case where the Mycoacrobatics Badge would calculate your height wrong after multiple bounces * Fixed a case where falling but taking 0 damage could still invalidate the Balloon Badge requirements * Fixed the SHORE title card not showing up when starting a new run

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· Neo Solarius

BETA branch Patch 1.61.b

How do I join the beta branch?To access the PEAK public beta go to steam and find peak in your library.Find the "gear" icon or right click the game and click "Properties" and a new window will appear.In the new window find the beta section and enter the beta password: playpeakbetaThat will unlock the beta that you can now select in the beta participation drop down. BETA BRANCH PATCH 1.61.b Night will once again be cold in Ascent 5+ and on custom runs when the setting is activePlayers that disconnect in Caldera and reconnect in the Kiln will come back dead unless the revive statue was used to revive other scoutsGuidebook pages will no longer spawn in custom runsProgress towards multi-run achievements won't accumulate in Custom Runs (where all achievements are supposed to be disabled)Fixed a case where reconnecting players would fail to spawn their scoutCampfires' lit status will now sync when a player joins after a campfire is lit but before it burnt outFixed a major issue with ropes that was causing the game to hitch if many ropes were placed in the same biome

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· Neo Solarius

Patch 1.61.a: Stability and bug fixes

Hey Scouts! Got some patches that should help with stability and commonly reported bugs.Patch Notes 1.61.a: Campfire saves will now correctly save the state of spawned items around the campfire, such as marshmallows.NOTE: This refers to items that spawned there naturally! Restoring the state of items that have been dropped on the ground by players is NOT part of this feature! Make sure everything you need is in your pockets before disconnecting!Fixed some cases where the scout report would draw off-screenScout report now plays back at constant speed regardless of how long a run tookFixed an issue where loading a campfire save could give you certain unearned badges related to previous biomes (such as the Tread Lightly BadgeMade some performance improvements related to disabling unneeded code when items are inert on the groundFixed bug where Ascent 5+ players loading from save or connecting to an ongoing run would get cold in the CalderaWe had to make some structural changes to the campfire saves, so your old save is gonna get deleted when you first launch this update. Sorry about that! Ideally this will happen less in the future outside of major updates. Enjoy!

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· Craighasdysentery

1.60.d Patch Notes (Friendship Restored)

Sorry about that, everyone! I don't know what came over me. I forgot Rule 0 for a moment and thought it was acceptable to kick your friends off a cliff to their death. Let's move it to the Custom Run menu and forget this ever happened. 1.60.d Patch Notes:Moved the new "Kick" feature to the "Stupid Stuff" section in Custom Runs.Added the ability to turn off Scorpions in Custom Runs. Not sure how we missed that one.Fixed an issue where the new "chill campfires" would not properly prevent the lava from rising in The Kiln.Fixed an issue where the completed Ascent (as well as the player's highest completed Ascent) could display the wrong value and/or sash color.Marshmallows will no longer spawn at the start of a Mini Run.None of you actually broke rule 0 right?... Right scouts????

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· Craighasdysentery

1.60.c Patch Notes

Hey Scouts! Just a quick patch update! 1.60.c Patch NotesFixed several scenarios where players could end up with mismatched custom run settings (such as joining a run for the first time after the run had already started).Fixed an issue where the Accolades menu would display the wrong Sash color and Scout RankFixed an issue where the Continue Run button could not be selected on controllerToned down the brightness of the pre-splash logo sequence.Expanded Kick functionality...

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Patch notes are the developer’s own words, quoted and linked back to the original. Sale and marketing announcements are filtered out.

Quick answers

About these updates

When was Peak last updated?
2 September 2026, with "HOTFIX 2.4.b".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.