Saishuu Shiken Kujira: Alive
Saishu Shiken Kujira's gameplay requires little interaction from the player as most of the game's duration is spent reading the text that appears on the game screen, which represents either dialogue between…
Saishuu Shiken Kujira: Alive is a visual novel developed by Circus, released 27 September 2007 on PlayStation 2.
What Saishuu Shiken Kujira: Alive is
Saishuu Shiken Kujira: Alive is a visual novel game developed by Circus and released in 2007. It was published by Sweets. It is available on PlayStation 2 only.
The premise, in the publisher's words
Saishu Shiken Kujira's gameplay requires little interaction from the player as most of the game's duration is spent reading the text that appears on the game screen, which represents either dialogue between the various characters or the inner thoughts of the protagonist. After progressing through the text, the player will come to a "decision point" where he or she must choose from multiple options. The time between these decision points varies. Gameplay pauses at these points and depending on which choice the player makes, the plot will progress in a specific direction. With the consumer ports, if an undesired choice was selected, there would be an option to rewind the story to correct the…
How it plays
It is played from a text perspective. It is a single-player game with no multiplayer component.
What it launched against
Saishuu Shiken Kujira: Alive launched on 27 September 2007, within three weeks of Portal, Halo 3, Team Fortress 2 and Half-Life 2: Episode Two.
Released around the same time: Portal, Halo 3, Team Fortress 2, Half-Life 2: Episode Two.
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Quick answers
Saishuu Shiken Kujira: Alive — frequently asked questions
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