Sakura Wars: So Long, My Love
Sakura Wars is a Strategy RPG that features a unique sim-based story system. An in-depth storyline exists, much like in any other RPG; however, the player's destiny in the game is not predetermined. Character…
Sakura Wars: So Long, My Love is an adventure developed by Global Entertainment R&D Dept. 2, released 7 July 2005 on Wii and PlayStation 2. The main story takes about 18 hrs to finish.
What Sakura Wars: So Long, My Love is
Sakura Wars: So Long, My Love is an adventure game developed by Global Entertainment R&D Dept. 2 and released in 2005. It was published by NIS America. It is available on Wii and PlayStation 2.
The premise, in the publisher's words
Sakura Wars is a Strategy RPG that features a unique sim-based story system. An in-depth storyline exists, much like in any other RPG; however, the player's destiny in the game is not predetermined. Character interaction plays a major role, and your responses to the various characters in the game can ultimately change the story content and even the final outcome. The battle system is divided into two main parts; ground combat and air combat. Ground combat takes place using two-legged mechanized suits, which transform into jet fighters to take the fight to the sky. Every mech unit in the game can transform from battle mech mode to jet fighter mode during combat. Once transformed, weapons and…
How it plays
It is played from a text perspective. Its themes are action and romance. It is a single-player game with no multiplayer component.
Where it sits in the Sakura Wars series
Sakura Wars: So Long, My Love is the 21st of 30 entries we hold in the Sakura Wars series. It arrived 9 months after Sakura Taisen V Episode 0: Kouya no Samurai Musume. The next entry was Sakura Taisen 1 & 2 in 2006. Its critic score of 75 is almost exactly the series average of 74. The highest-rated entry is Sakura Wars at 77.
How it was received
Sakura Wars: So Long, My Love holds a critic score of 75 out of 100. That places it above 49% of the 7,527 rated adventure games in our database, which average 72. Games released in 2005 averaged 67, so it scored 8 points above the year average.
How long it takes, and what that costs
The main story runs about 18 hrs.
What it launched against
Sakura Wars: So Long, My Love launched on 7 July 2005, within three weeks of Battlefield 2, Advance Wars: Dual Strike, We Love Katamari and Fatal Frame III: The Tormented. All of them reviewed better.
Released around the same time: Battlefield 2, Advance Wars: Dual Strike, We Love Katamari, Fatal Frame III: The Tormented.
Cheats and codes
We have not confirmed any working cheat codes for Sakura Wars: So Long, My Love yet. Rather than reprint a list we have not tested, this section stays empty until one is verified.
Official trailer
Sourced from the publisher’s YouTube channel. See all 2 videos →
Screenshots
All media
Quick answers
Sakura Wars: So Long, My Love — frequently asked questions
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