Saziri cover art

Saziri

The purpose of the game is to collect and repair the parts of the heavy magnetic force confinement shuttle divided into eight, and to seal the source core of "SA / ZI / RI" again. The player can also get into…

31 December 1988

Saziri is a role-playing (rpg) developed by Nippon Telenet, released 31 December 1988 on FM-7, MSX, MSX2 and PC-8800 Series.

Verified Sources: IGDB

What Saziri is

Saziri is a role-playing (rpg) game developed by Nippon Telenet and released in 1988. It is available on FM-7, MSX, MSX2, PC-8800 Series, PC-9800 Series and Sharp X1.

The premise, in the publisher's words

The purpose of the game is to collect and repair the parts of the heavy magnetic force confinement shuttle divided into eight, and to seal the source core of "SA / ZI / RI" again. The player can also get into JRPG battles with enemies if they so desire.
Description from the publisher · source

How it plays

Its themes are science fiction.

What it launched against

Saziri launched on 31 December 1988, within three weeks of Last Ninja 2: Back with a Vengeance, Keith Van Eron's Pro Soccer, Laser Squad and Cybernoid: The Fighting Machine.

Released around the same time: Last Ninja 2: Back with a Vengeance, Keith Van Eron's Pro Soccer, Laser Squad, Cybernoid: The Fighting Machine.

Quick answers

Saziri — frequently asked questions

When did Saziri come out?
Saziri was released on 31 December 1988 for FM-7, MSX, MSX2, PC-8800 Series, PC-9800 Series and Sharp X1.

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