Second Samurai
At the end of First Samurai, the Demon King was able to flee back in time to ancient Japan, so our hero follows him back in time, and has 10 levels awaiting him. Unlike the original, each world is split into…
Second Samurai is an adventure developed by Vivid Image, released 31 December 1994 on Sega Mega Drive/Genesis, Amiga and PC (Microsoft Windows).
What Second Samurai is
Second Samurai is an adventure game developed by Vivid Image and released in 1994. It was published by Image Works. It is available on Sega Mega Drive/Genesis, Amiga and PC (Microsoft Windows).
The premise, in the publisher's words
At the end of First Samurai, the Demon King was able to flee back in time to ancient Japan, so our hero follows him back in time, and has 10 levels awaiting him. Unlike the original, each world is split into sub-levels, with a boss at the end of each one, emphasising the arcade side of the gameplay, which still combines hacking and slashing with puzzle-solving. As in the first game, you start without weaponry but can pick up swords and daggers as you progress through the levels. There are lots of hidden sections as you progress, which open up more of the end sequence to you, as well as several subgames including a shoot 'em up mode.
How it plays
It is played from a side view perspective. Its themes are action, fantasy, historical and science fiction. It is a single-player game with no multiplayer component. Available modes: Co-operative, Multiplayer and Single player.
What it launched against
Second Samurai launched on 31 December 1994, within three weeks of Umihara Kawase, King's Field, WWF Raw and Battle Arena Toshinden.
Released around the same time: Umihara Kawase, King's Field, WWF Raw, Battle Arena Toshinden.
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Quick answers
Second Samurai — frequently asked questions
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