Shadowforge
Released a few years after its original creation, John Carmack's earliest written game is a fantasy RPG somewhat inspired by the early Ultima games. The story takes you to the peaceful town of Jaterus, about…
Shadowforge is a role-playing (rpg) developed by John Carmack, released 31 December 1990 on Apple II.
What Shadowforge is
Shadowforge is a role-playing (rpg) game developed by John Carmack and released in 1990. It is available on Apple II only.
The premise, in the publisher's words
Released a few years after its original creation, John Carmack's earliest written game is a fantasy RPG somewhat inspired by the early Ultima games. The story takes you to the peaceful town of Jaterus, about to become much less peaceful thanks to one Greymere. This evil archmage has taken up residence in a three-level dungeon, conveniently located just outside the city walls. More alarmingly, he has constructed the Shadowforge - a potent magical artifact that has enhanced both his power and ambition for conquest; Jaterus is first on his list. Your job is to quash his aspirations by finding and destroying the device. The town of Jaterus is your base of operations, its main attractions being…
How it plays
It is played from a bird view / isometric perspective. Its themes are fantasy. It is a single-player game with no multiplayer component.
What it launched against
Shadowforge launched on 31 December 1990, within three weeks of Sengoku, A-Train and The Amazing Spider-Man.
Released around the same time: Sengoku, A-Train, The Amazing Spider-Man.
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Quick answers
Shadowforge — frequently asked questions
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