Shin Megami Tensei if...
Shin Megami Tensei If... is a RPG that was developed as a change from previous Shin Megami Tensei titles, focusing on a small-scale environment and threat rather than a large-scale environment as in previous…
Shin Megami Tensei if... is a role-playing (rpg) developed by Atlus, released 28 October 1994 on Wii, Super Famicom and iOS.
What Shin Megami Tensei if... is
Shin Megami Tensei if... is a role-playing (rpg) game developed by Atlus and released in 1994. It is available on Wii, Super Famicom and iOS.
The premise, in the publisher's words
The story is about Hazama, a poor and abused boy who goes to Karukozaka High School. In order to get vengeance on his peers, he performs a ceremony in the gym that transports his high school into Makai, the netherworld, where he has somehow become powerful enough to become the Demon God Emperor.
How it plays
It is played from a first person perspective. Its themes are fantasy. It is a single-player game with no multiplayer component.
Where it sits in the Megami Tensei series
Shin Megami Tensei if... is the 12th of 151 entries we hold in the Megami Tensei series. It arrived 6 months after Megami Tensei Gaiden: Last Bible. The next entry was Majin Tensei II: Spiral Nemesis in 1995.
What it launched against
Shin Megami Tensei if... launched on 28 October 1994, within three weeks of Donkey Kong Country, The Lion King, Super Punch-Out!! and Killer Instinct.
Released around the same time: Donkey Kong Country, The Lion King, Super Punch-Out!!, Killer Instinct.
Screenshots
All media
Dlc
Quick answers
Shin Megami Tensei if... — frequently asked questions
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