SimEarth: The Living Planet
The most ambitious and far-reaching of Maxis’ Sim lineage, Sim Earth puts you in charge of an entire planet throughout its 10 billion year lifespan. Your ultimate task is to guide the planet’s inhabitants into…
SimEarth: The Living Planet is a simulator developed by Maxis, released 31 December 1993 on Wii, Super Famicom and Super Nintendo Entertainment System.
What SimEarth: The Living Planet is
SimEarth: The Living Planet is a simulator game developed by Maxis and released in 1993. It was published by Fujisankei Communications International. It is available on Wii, Super Famicom and Super Nintendo Entertainment System.
The premise, in the publisher's words
The most ambitious and far-reaching of Maxis’ Sim lineage, Sim Earth puts you in charge of an entire planet throughout its 10 billion year lifespan. Your ultimate task is to guide the planet’s inhabitants into the stars, from its humble single-celled roots. The main threats you face include pollution, disease, famine, war and global warming. The controls available to you include the chance to move mountains and continents, creating different levels of species, and unleash tidal waves and earthquakes so as to reshape your planet. All of these things take from your limited energy, which must be replenished.
How it plays
It is played from a bird view / isometric perspective. It is a single-player game with no multiplayer component.
Where it sits in the Sim series
SimEarth: The Living Planet is the tenth of 64 entries we hold in the Sim series. The next entry was SimRefinery in 1993.
What it launched against
SimEarth: The Living Planet launched on 31 December 1993, within three weeks of Doom, Mega Man X, Theme Park and Windjammers.
Released around the same time: Doom, Mega Man X, Theme Park, Windjammers.
Parents
Quick answers
SimEarth: The Living Planet — frequently asked questions
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