Spellbound Dizzy
Dizzy's been visiting his local friendly Wizard Theo. Now Theo, who may be a dab hand in the waving of wands area, is not much cop at the filing-things-away-neatly department, and he's left his Book of Really…
Spellbound Dizzy is an adventure, released 31 December 1991 on Amiga, Amstrad CPC, Atari ST/STE and Commodore C64/128/MAX.
What Spellbound Dizzy is
Spellbound Dizzy was released in 1991. It was published by Codemasters. It is available on Amiga, Amstrad CPC, Atari ST/STE, Commodore C64/128/MAX and ZX Spectrum.
The premise, in the publisher's words
Dizzy's been visiting his local friendly Wizard Theo. Now Theo, who may be a dab hand in the waving of wands area, is not much cop at the filing-things-away-neatly department, and he's left his Book of Really Powerful Spells lying round in his laboratory. What's more, the book's been left open at the page headed A Really, Really, Powerful Spell (That Shouldn't Be Read Out Loud). Whether Dizzy actually read the heading is not known but - yikes! - he said the spell and it's caused a catastrophe- Dizzy's spirited all his Yolk Folk chums and Wizard Theo into the underworld! Cripes! There's only one course of action open to the brave little hero- read the spell again and spirit himself into the…
How it plays
It is played from a side view perspective. It is a single-player game with no multiplayer component.
Where it sits in the Dizzy series
Spellbound Dizzy is the 12th of 26 entries we hold in the Dizzy series. The next entry was Dizzy the Adventurer in 1992.
What it launched against
Spellbound Dizzy launched on 31 December 1991, within three weeks of Micro Machines, Alien Breed, Commander Keen in Keen Dreams and Baseball Stars 2.
Released around the same time: Micro Machines, Alien Breed, Commander Keen in Keen Dreams, Baseball Stars 2.
Quick answers
Spellbound Dizzy — frequently asked questions
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