Street Fighter II' Turbo: Hyper Fighting
Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following…
Street Fighter II' Turbo: Hyper Fighting is an arcade developed by Capcom, released 10 December 1992 on Xbox 360 and Arcade. The main story takes about 1 hrs to finish.
What Street Fighter II' Turbo: Hyper Fighting is
Street Fighter II' Turbo: Hyper Fighting is an arcade game developed by Capcom and released in 1992. It is available on Xbox 360 and Arcade. It runs on Capcom Play System (CPS-1).
The premise, in the publisher's words
Street Fighter II Turbo: Hyper Fighting, released as Street Fighter II Dash Turbo in Japan, is a 1992 fighting game developed and published by Capcom for arcades. It is the third arcade version of Street Fighter II, part of the Street Fighter franchise, following Street Fighter II: Champion Edition, and was initially released as an enhancement kit for that game. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance.
How it plays
It is played from a side view perspective. Its themes are action. It supports multiplayer. Local play supports 2 players. Available modes: Multiplayer and Single player.
Where it sits in the Street Fighter series
Street Fighter II' Turbo: Hyper Fighting is the 15th of 243 entries we hold in the Street Fighter series. The next entry was Barcode Battler II: Street Fighter II - 9. Hyakuretsu Kyaku in 1992. Its critic score of 75 is 3 points below the series average of 78. The highest-rated entry is Street Fighter II' Turbo at 100.
How it was received
Street Fighter II' Turbo: Hyper Fighting holds a critic score of 75 out of 100. That places it above 53% of the 2,164 rated arcade games in our database, which average 70. Games released in 1992 averaged 67, so it scored 8 points above the year average.
How long it takes, and what that costs
The main story runs about 1 hrs. Completing everything takes closer to 2 hrs, roughly 2 times the length of the critical path.
What it launched against
Street Fighter II' Turbo: Hyper Fighting launched on 10 December 1992, within three weeks of Streets of Rage 2, Flashback: The Quest for Identity and Moto Roader MC. It reviewed better than 1 of the 3.
Released around the same time: Streets of Rage 2, Flashback: The Quest for Identity, Moto Roader MC.
Cheats and codes
We have not confirmed any working cheat codes for Street Fighter II' Turbo: Hyper Fighting yet. Rather than reprint a list we have not tested, this section stays empty until one is verified.
Screenshots
All media
Quick answers
Street Fighter II' Turbo: Hyper Fighting — frequently asked questions
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