Subwar 2050
The year is 2050. Ocean is the next frontier, and war inevitably reached there. As an independent mercenary working for a corporate conglomerate, the player has to pilot the latest fighter subs to protect the…
Subwar 2050 is a simulator developed by Particle Systems, released 31 December 1993 on Amiga CD32, Amiga, DOS and Mac.
What Subwar 2050 is
Subwar 2050 is a simulator game developed by Particle Systems and released in 1993. It was published by Interplay Entertainment. It is available on Amiga CD32, Amiga, DOS, Mac and PC (Microsoft Windows).
The premise, in the publisher's words
The year is 2050. Ocean is the next frontier, and war inevitably reached there. As an independent mercenary working for a corporate conglomerate, the player has to pilot the latest fighter subs to protect the corporate interests, so they can get rewarded with cold hard cash. With 5 different theater of operations (of varying difficulty) and an interesting mix of aerial and submarine tactics, this game can be described as Strike Commander under the sea, without the narrative.
How it plays
Its themes are action and science fiction. It is a single-player game with no multiplayer component.
What it launched against
Subwar 2050 launched on 31 December 1993, within three weeks of Doom, Mega Man X, Theme Park and Windjammers.
Released around the same time: Doom, Mega Man X, Theme Park, Windjammers.
Screenshots
All media
Quick answers
Subwar 2050 — frequently asked questions
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