Super Street Fighter II Turbo cover art

Street Fighter series

Super Street Fighter II Turbo

Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge, is a competitive fighting game released for the arcades by Capcom in 1994. It is the fifth installment in…

23 March 1994 ESRB T

Super Street Fighter II Turbo is a fighting developed by Capcom, released 23 March 1994 on 3DO Interactive Multiplayer, Amiga CD32, Amiga and Arcade. The main story takes about 1 hrs to finish.

Verified Sources: IGDB , Wikipedia

What Super Street Fighter II Turbo is

Super Street Fighter II Turbo is a fighting game developed by Capcom and released in 1994. It is available on 3DO Interactive Multiplayer, Amiga CD32, Amiga, Arcade and DOS. It runs on CP System II (CPS-2). It carries an ESRB T age rating.

The premise, in the publisher's words

Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge, is a competitive fighting game released for the arcades by Capcom in 1994. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware. Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of Super Combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom…
Description from the publisher · source

How it plays

It is played from a side view perspective. Its themes are action. It is a single-player game with no multiplayer component. Available modes: Multiplayer and Single player.

Where it sits in the Street Fighter series

Super Street Fighter II Turbo is the 63rd of 243 entries we hold in the Street Fighter series. The next entry was Super Street Fighter II in 1994.

See all 243 Street Fighter games in release order →

How long it takes, and what that costs

The main story runs about 1 hrs. Completing everything takes closer to 3 hrs, roughly 3 times the length of the critical path.

What it launched against

Super Street Fighter II Turbo launched on 23 March 1994, within three weeks of Super Metroid, Final Fantasy III, FINAL FANTASY VI and The Elder Scrolls: Arena.

Released around the same time: Super Metroid, Final Fantasy III, FINAL FANTASY VI, The Elder Scrolls: Arena.

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All media

Dlc

Quick answers

Super Street Fighter II Turbo — frequently asked questions

When did Super Street Fighter II Turbo come out?
Super Street Fighter II Turbo was released on 23 March 1994 for 3DO Interactive Multiplayer, Amiga CD32, Amiga, Arcade and DOS.
How long does it take to beat Super Street Fighter II Turbo?
The main story of Super Street Fighter II Turbo takes around 1 hrs, or 3 hrs for 100% completion.

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