Sweevo's World
The Self-Willed Extreme Environment Volitional Organism, or Sweevo for short, is a goofy-looking and generally incompetent robot. His world is Knutz' Folly, and it comprises almost 200 isometric-viewed screens…
Sweevo's World is an adventure developed by Gargoyle Games, released 12 December 1985 on Amstrad CPC and ZX Spectrum.
What Sweevo's World is
Sweevo's World is an adventure game developed by Gargoyle Games and released in 1985. It is available on Amstrad CPC and ZX Spectrum.
The premise, in the publisher's words
The Self-Willed Extreme Environment Volitional Organism, or Sweevo for short, is a goofy-looking and generally incompetent robot. His world is Knutz' Folly, and it comprises almost 200 isometric-viewed screens of danger and challenge, making for a game influenced by Knightlore, although it takes a less serious approach to the genre. Sweevo can enter the world through four different vertical levels, and must use lifts and holes to cross through these to solve many puzzles. You will meet some decidedly weird inhabitants. Most dangerous are the Dictators and Minxes - contact with these will drain Sweevo's energy, as will contact with water (he's a robot, remember). Energy can be recharged by…
How it plays
It is played from a bird view / isometric perspective. Its themes are science fiction. It is a single-player game with no multiplayer component.
What it launched against
Sweevo's World launched on 12 December 1985, within three weeks of Bomberman, Summer Games II, Highway Encounter and Mercenary.
Released around the same time: Bomberman, Summer Games II, Highway Encounter, Mercenary.
Official trailer
Sourced from the publisher’s YouTube channel.
Screenshots
All media
Quick answers
Sweevo's World — frequently asked questions
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