Tenchi wo Kurau
Despite many sources claiming that Tenchi wo Kurau for Game Boy is a port of the NES original, it’s actually a totally new game. It’s not even developed by Capcom, but instead Sun L, the developer responsible…
Tenchi wo Kurau is a role-playing (rpg) developed by Sun L, released 22 April 1994 on Game Boy.
What Tenchi wo Kurau is
Tenchi wo Kurau is a role-playing (rpg) game developed by Sun L and released in 1994. It was published by Capcom. It is available on Game Boy only.
The premise, in the publisher's words
Despite many sources claiming that Tenchi wo Kurau for Game Boy is a port of the NES original, it’s actually a totally new game. It’s not even developed by Capcom, but instead Sun L, the developer responsible for the Game Boy ports of Gargoyle’s Quest II and Street Fighter II. Tenchi wo Kurau follows a similar storyline to the previous entries, but reshuffles things in interesting ways. Rather than starting with Zhang Fei, Liu Bei, and Guan Ye’s blood oath, you begin only as Liu Bei. The initial hour of gameplay involves finding his companions, joining up with the army, and destroying the Yellow Turbans.
How it plays
Its themes are historical and warfare. It is a single-player game with no multiplayer component.
Where it sits in the Tenchi wo Kurau series
Tenchi wo Kurau is the fifth of 8 entries we hold in the Tenchi wo Kurau series. It arrived a year after Warriors of Fate. The next entry was Tenchi wo Kurau: Sangokushi Gunyuuden in 1995.
What it launched against
Tenchi wo Kurau launched on 22 April 1994, within three weeks of Final Fantasy III, FINAL FANTASY VI, Sensible World of Soccer and Magic Carpet.
Released around the same time: Final Fantasy III, FINAL FANTASY VI, Sensible World of Soccer, Magic Carpet.
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Quick answers
Tenchi wo Kurau — frequently asked questions
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