The Elder Scrolls III: Morrowind - Siege at Firemoth
Siege at Firemoth is an official plugin that adds a small island chain southwest of Seyda Neen, and a small quest involving taking out a large army of skeletons. Unlike most areas in the game, this place is…
The Elder Scrolls III: Morrowind - Siege at Firemoth is an adventure developed by Bethesda Game Studios, released 13 September 2002 on PC (Microsoft Windows).
What The Elder Scrolls III: Morrowind - Siege at Firemoth is
The Elder Scrolls III: Morrowind - Siege at Firemoth is an adventure game developed by Bethesda Game Studios and released in 2002. It was published by Bethesda Softworks. It is available on PC (Microsoft Windows) only.
The premise, in the publisher's words
Siege at Firemoth is an official plugin that adds a small island chain southwest of Seyda Neen, and a small quest involving taking out a large army of skeletons. Unlike most areas in the game, this place is very combat-oriented—you may find yourself facing dozens of enemies at one time. At the end, you will face Grurn, the leader of the island's undead, and a powerful lich to boot. You will be rewarded with the Ward of Akavir, a shield with a constant effect Fortify Luck enchantment.
How it plays
It is played from a first person perspective. Its themes are action, fantasy, open world and sandbox. It is a single-player game with no multiplayer component.
What it launched against
The Elder Scrolls III: Morrowind - Siege at Firemoth launched on 13 September 2002, within three weeks of Mafia: The City of Lost Heaven, Battlefield 1942, Kingdom Hearts and Mafia.
Released around the same time: Mafia: The City of Lost Heaven, Battlefield 1942, Kingdom Hearts, Mafia.
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Quick answers
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