The Ice-Bound Concordance
The Ice-Bound Concordance is an award-winning indie game using combinatorial narrative technology, enhanced by a printed book unlocked through augmented reality. Inspired by the mysterious fiction of writers…
The Ice-Bound Concordance is an adventure developed by Down to the Wire, released 21 January 2016 on iOS and PC (Microsoft Windows).
What The Ice-Bound Concordance is
The Ice-Bound Concordance is an adventure game developed by Down to the Wire and released in 2016. It is available on iOS and PC (Microsoft Windows).
The premise, in the publisher's words
Ice-Bound begins with Carina Station: a remote, abandoned polar base. Under the weight of passing decades it's sunk into the ice, with each successive owner building new levels on top. Now the station is an unmapped labyrinth of history, littered with relics left by researchers and explorers stretching back in time the deeper one descends. When the writer Kristopher Holmquist chose Carina Station as the setting for his new novel, he was struggling in obscurity, working in a tiny unheated New York apartment. After his death from a rare neurological disorder, the unfinished fragments were published on a whim... and became incredibly popular, with thousands, then millions of fans wanting to…
How it plays
It is played from a text perspective. Its themes are horror and science fiction. It is a single-player game with no multiplayer component.
What it launched against
The Ice-Bound Concordance launched on 21 January 2016, within three weeks of The Witness, Firewatch, XCOM 2 and Yakuza Kiwami.
Released around the same time: The Witness, Firewatch, XCOM 2, Yakuza Kiwami.
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Quick answers
The Ice-Bound Concordance — frequently asked questions
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