The Lords of Midnight
The Lords of Midnight is an award winning adventure video game, written by Mike Singleton, and released in 1984 for the ZX Spectrum. Very well received from the beginning, it was soon converted for the Amstrad…
The Lords of Midnight is a role-playing (rpg), released 31 December 1984 on Amstrad CPC, Commodore C64/128/MAX and ZX Spectrum. The main story takes about 10 hrs to finish.
What The Lords of Midnight is
The Lords of Midnight was released in 1984. It was published by Amsoft. It is available on Amstrad CPC, Commodore C64/128/MAX and ZX Spectrum.
The premise, in the publisher's words
Luxor, a seasoned warrior and Forest Keeper and his young squire, Morkin, are about to start their journey through the lands of Midnight to the Tower of the Moon where a council of war is to be held. As they ride through the cold, desolate forest, Luxor explains to Morkin about the Solstice and the history of their world. He tells Morkin about the time when the land was green and full of life, but it was suddenly plunged into an eternal winter, bringing famine and war. Luxor reveals how Doomdark, once a wise advisor, became a tyrant by seizing power through fear, sorcery, and violence. Doomdark now draws his strength from the winter itself, and during the Solstice, he will unleash his full…
How it plays
It is played from a first person perspective. Its themes are fantasy. It is a single-player game with no multiplayer component.
How long it takes, and what that costs
The main story runs about 10 hrs.
What it launched against
The Lords of Midnight launched on 31 December 1984, within three weeks of Impossible Mission, Jet Set Willy, 3D Starstrike and Karateka.
Released around the same time: Impossible Mission, Jet Set Willy, 3D Starstrike, Karateka.
Screenshots
All media
Dlc
Quick answers
The Lords of Midnight — frequently asked questions
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