The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown
Ten Storiees. Dozens of impossible choices. Every choice decides who survives, what they become, or what they never should have seen. A branching visual novel anthology of horror, conspiracy, and quiet dread —…
The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown is an indie developed by VisualNovelGames, released 10 September 2026 on Linux, Mac and PC (Microsoft Windows).
What The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown is
The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown is an indie game developed by VisualNovelGames and released in 2026. It is available on Linux, Mac and PC (Microsoft Windows).
The premise, in the publisher's words
Ten Storiees. Dozens of impossible choices. Every choice decides who survives, what they become, or what they never should have seen. A branching visual novel anthology of horror, conspiracy, and quiet dread — with dozens of endings.
How it plays
Its themes are horror. It is a single-player game with no multiplayer component.
What you need to run it
The minimum specification calls for 1.2 GHz, 500 MB RAM and 1280x720. At 0GB of RAM, it will run on essentially any working PC — that is below what a budget laptop ships with today. Install size is roughly 1GB.
What it launched against
The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown launched on 10 September 2026, within three weeks of Marvel's Wolverine, The Blood of Dawnwalker, Control Resonant and Onimusha: Way of the Sword.
Released around the same time: Marvel's Wolverine, The Blood of Dawnwalker, Control Resonant, Onimusha: Way of the Sword.
Screenshots
All media
Quick answers
The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown — frequently asked questions
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