The most recent update we have recorded for Totally Accurate Battle Simulator is "Bug fixing patch: Some units got their clothes back and workshop fixes!", published 17 December 2024. 10 updates are listed below, newest first, with the developer's own notes.
Bug fixing patch: Some units got their clothes back and workshop fixes!
Hello wobblers! Here’s a patch fixing some of the issues with the workshop units as well as giving the ice giant and minotaur back their clothes! Patch Notes: Removed the workshop refresh button binding option in the settings. This prevents a possible workshop refresh bug when trying to access the workshop. Fixed the Minotaur shoulder pad and the missing ice giant belt. Right Banshee upper arm bands can now be coloured in the unit creator. We also Improved the unsupported props messaging in game to make it clearer which units are causing the problems: Factions that contain unsupported units can now be added to the faction bar. However, when attempting to place an unsupported unit a new error message will show explaining how to fix the unsupported unit. Alternatively, you can disable the unsupported unit safety checks in the Gameplay settings menu using the Validate Custom Content setting. Certain mods were causing a "file linked expired" error message to appear. Several reported mods have been fixed but if you experience this with any other mods please do report these to us :) The following mods should now be fixed: https://mod.io/g/tabs/m/us-marine-bazooka1 https://mod.io/g/tabs/m/swat-and-zombies1 https://mod.io/g/tabs/m/us-pistol-marine https://mod.io/g/tabs/m/us-army294 Please remember to restart Steam and verify the integrity of the game files to get the right update. {STEAM_CLAN_IMAGE}/26085258/eb96c3e275c8ae241f0b61ee9edc822298727a83.png
Hello everyone! As promised, here's a bug patch and quality-of-life update for TABS! TABS just turned 8 years old earlier this month, it's wild to think that so many of you have been following this game for that long. We're eternally grateful to you all for playing, providing feedback and suggestions to make the game better and we're excited to keep seeing what you create and share! As we announced back in 2022 we will no longer be adding more content to the game after the small neon update earlier this year. This Quality of Life Patch is most likely also the last major bug patch to be released for the game. You can read the 2022 post explaining why here {STEAM_CLAN_IMAGE}/26085258/fd31d50d490c3c6d9e3d1dd3b64236c9ab270ea4.png Additions: Added a refresh button and pop-up in the workshop to delete and refresh subscribed mods. Added the ability to change campaign levels with custom maps. Added a search bar to find battles in custom campaigns. Added a feature to reset all campaign and secret unit progress. Added a button to exit the unit test. Added an explanation of traditional vs radial controls on PC. Fixes: Fixed motion blur always being on in Pirate and Renaissance maps. Fixed issue with some workshop content always getting the "failed to subscribe/download" error. Fixed broken textures on the church in the Main Menu Legacy map. Fixed Spooky faction units displaying in the incorrect order. Fixed Plasma Shot’s projectile objects making large explosions when hitting certain units. Fixed map creator template images which were displayed as white squares. Fixed the middle ability button from becoming too large or small. Fixed the buttons on the Miner unit’s pants. Fixed an audio issue with Harpoon projectiles. Fixed the rotation of the Shattering Sharpness 3 sword. Fixed the Tempest Lich’s targeting range. Fixed missing filter tags in Workshop search filters. Fixed an issue with healed units not taking damage from Tesla shots. Fixed an issue with the Tesla and Stasis neon projectiles' damage values not scaling with the damage multiplier. Fixed an issue where the battle selection screen did not reopen when re-entering the campaign creator. Fixed the floating grass in the Ancient Main Menu map. {STEAM_CLAN_IMAGE}/26085258/73c4e67419e4a0051936ce0094a18bec8ee18551.png For those of you who missed it, we released a new game in April called Content Warning where you film your friends doing scary things to become SpöökTube famous! You can find the game here {STEAM_CLAN_IMAGE}/26085258/9468ebcedbbec68b31a2e7bcce20da5f4420414e.gif We're also working on a new game called HASTE: Broken Worlds where you run fast, leap through the air, and perfect your landings as you try again and again to make your way through an infinite number of worlds falling apart behind you! You can check out HASTE here.
Hello everyone! Here's a patch fixing some more of the custom content issues and clarifying error messages a bit more. Remember to verify the integrity of the game files to make sure you're on this version of the game! Patch Notes: "Some parts of this mod were not loaded" message fix. Disable custom content validation fix. We’re still working on the following issues, which we hope to include in a future Quality of Life patch alongside other fixes: Spooky faction order fix Pulse cannon weapon explosion effect rather than disintegration fix SPACE ability button UI resize fix Tempest Lich full-range fix Shattering sharpness sword fix Miners' clothing pink buttons fix Harpoon projectile ranged weapons fix
Neon Patch: Custom content fix and neon works on Mac!
Hello everyone! We apologize for the issues caused by the last update, here's a patch solving some of the most pressing problems. We're also working on other bugs such as the Spooky order and different Neon-related issues for a future patch. {STEAM_CLAN_IMAGE}/26085258/73c4e67419e4a0051936ce0094a18bec8ee18551.png Patch Notes: Fixed issues with custom content and riders Fixed neon materials not rendering on Mac Please remember to restart Steam and verify the integrity of the game files! {STEAM_CLAN_IMAGE}/26085258/16e3315a4cb3af6b56d45bfb43b01f21d1319c9a.png
Hello everyone! It’s been a while but we’re happy to finally have the Neon-inspired stuff ready for the Unit Creator! This update includes 20 new weapons, neon abilities, some neon head-pieces and neon colors for the Unit Creator. This update is the last planned update for TABS as detailed in the roadmap, we will keep track of any accidental bugs introduced in this build for future patches but past this update, we have no plans for more content for the game. We’re immensely grateful to you all for joining us on this journey over the last 7,5 years! It’s bittersweet to finally be able to release this update. It has been amazing to see this community grow and create your own factions, units, and external mods that will keep the game fresh forever. If you’re curious as to why we’re not planning any further updates we have spoken about the reasons on the roadmap page. We’re currently working on a couple of new games, one of which is HASTE: Broken Worlds - a game where you run fast, leap through the air, and perfect your landings as you try again and again to make your way through an infinite number of worlds falling apart behind you! You can wishlist the game on Steam. Patch notes New: Added new neon props and abilities to the unit creator. Added neon colors to the color palette. Neon materials can be assigned to most unit meshes using the unit creator. Added neon abilities under the special abilities section. UCG is now versioned to prevent issues with incompatibility. Fixes: Fixed some shaders. Fixed some LOD issues. Various other fixes Make sure to restart Steam and verify the integrity of the game files! Enjoy, {STEAM_CLAN_IMAGE}/26085258/eb96c3e275c8ae241f0b61ee9edc822298727a83.png
Hello everyone! We’re happy to announce that TABS will be out on PlayStation on September 5th! https://store.playstation.com/en-ca/concept/10003641 Read more about what differs between the PC and Playstation version here: www.landfall.se/tabs-playstation-info TABS is also long overdue for a bug fix, see the patch notes below! Fixes: Fixed bug where the keyboard in local multiplayer would control both players under some conditions Fixed offset rider positions Units now sink on custom maps The cooldown timer no longer overlaps the attack UI when possessing slower-ranged units The water does not turn gray anymore when zooming in Flying units do not have SPACE written horizontally anymore when possessing them. Mouse and gamepad can be used to select options when swapping between inputs with the Save/Load menu. Fixed some of the items having missing thumbnails textures and icons You can now update custom unit names. Made adding custom factions to the radial menu is more efficient Fixed an issue with the dark peasant's hands Fixed some issues connected to the mod.io backend Now that PlayStation is coming out we can move on to the small update with neon-inspired weapons for the unit creator! See the roadmap here www.landfall.se/tabs-roadmap
Hello everyone! Here's a bug patch for you to fix some annoying issues, as we've stated in the past there won't be a content update until after the Playstation version is out later this year. Read more here www.landfall.se/tabs-roadmap {STEAM_CLAN_IMAGE}/26085258/6274d5fdd29b028af093535d6a92411690034ae8.png Patch notes: - Fixed a bug with the Monk's eyes that placed them over his head - Fixed a crash that could occur when returning from playing to editing a custom map - Fixed some bugs with the bomb and cannonball dispensers not working as expected in custom maps - Fixed some bugs with the line settings in some custom map templates not displaying correctly - Fixed a bug that prevented custom maps in custom campaigns from loading correctly - Fixed some bugs with rider unit positions - Fixed a bug that turned the water color grey when zooming in on custom maps - Fixed a bug that caused the Medieval theme music to play by default on all custom map templates - Fixed multiple bugs related to Workshop subscriptions and downloads not working as expected - Fixed some custom content items that could not be recolored - Fixed some custom content items that were missing icons and textures - Fixed a bug that could prevent maps from being displayed when browsing the Sandbox or Campaign menus - Adjusted unit behavior so that they sink in water on all maps, including custom maps - Improved the SHIFT key glyph in Map Creator on PC platforms Please remember to restart steam and verify the integrity of the game files in order to download the update correctly.
Map Creator Patch 1: Multiplayer and "..." fix etc!
Hello everyone! We're super happy to see that there are already over 13k maps in the workshop! Of course, the patch didn't come without a couple of issues, in true TABS fashion, so here is the first patch to fix some of the issues! Patch Notes; Fixed the "hold to clear all units" behavior on the right mouse button so it works as expected Fixed Steam friend invites not working Fixed faction names being permanently displayed as "..." Fixed a problem with the Dark Peasant's hands so they work as expected Please remember to restart steam and verify the integrity of the game files! {STEAM_CLAN_IMAGE}/26085258/16e3315a4cb3af6b56d45bfb43b01f21d1319c9a.png
The map creator update is here! The Map Creator includes the following features: Landscape sculpting and painting tools Ability to place and manipulate various objects on your map Ability to add various hazards to your map A trigger system, activating effects, or various dispensers Six map themes to choose from Three different types of weather to choose from for your map Patch notes: Added Map Creator mode Fixed Sarissa units spinning on spawn Fixed multiple custom unit clothing items that weren't rendering properly when placed in a battle Fixed multiple custom unit props that were missing or incorrectly displayed Fixed some localization issues Fixed issues where some achievements (Make Them Fly, You Are Billy the Kid, Arrows From the Cart, and Castlevanic) were not unlocking as expected Fixed an issue where the user was unable to name a custom unit or custom faction Fixed an issue where custom factions wouldn't load after restarting the game Fixed some input conflicts that would occur if the player was swapping between a gamepad and keyboard/mouse Improved game stability to prevent crashes Remember to restart steam and verify the integrity of the game files if your game isn't updated. Nintendo Switch release! We’re also happy to finally be releasing TABS on Nintendo Switch today, you can get it here: https://www.nintendo.com/store/products/totally-accurate-battle-simulator-switch We’re also working on the Playstation release and the neon-inspired props for the unit creator. You can see our updated roadmap here: www.landfall.se/tabs-roadmap
Big Map Creator update and TABS Switch release coming on November 3rd!
We are super happy to announce that the next TABS update is coming on November 3rd at 9AM EST! As we’ve said in the past the next update would be something that has been highly requested by the community: A Map Creator! The Map Creator includes the following features: Landscape sculpting and painting tools Ability to place and manipulate various objects in your map Ability to add various hazards on your map A trigger system, activating effects, or various dispensers Six map themes to choose from Three different types of weather to choose from for your map The update will also include some much-needed bug fixes, like the spinning sarissa bug! We are also happy to announce the release of TABS on Nintendo Switch! You can pre-order TABS on Switch here.
Patch notes are the developer’s own words, quoted and linked back to the original.
Sale and marketing announcements are filtered out.
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About these updates
When was Totally Accurate Battle Simulator last updated?
17 December 2024, with "Bug fixing patch: Some units got their clothes back and workshop fixes!".
Where do these patch notes come from?
The developer's own announcements, published through Steam. We filter out sale and marketing posts and keep the changelogs, and we link back to the original for each one.