Ultima: The Savage Empire
Ultima: The Savage Empire (Ultima: Kyouryuu Teikoku) is a port of Worlds of Ultima: The Savage Empire for the SNES released in 1995 by ORIGIN Systems (and Pony Canyon). The game is a drastic departure from the…
Ultima: The Savage Empire is an adventure developed by Origin Systems, released 28 July 1995 on Super Famicom.
What Ultima: The Savage Empire is
Ultima: The Savage Empire is an adventure game developed by Origin Systems and released in 1995. It was published by Pony Canyon. It is available on Super Famicom only.
The premise, in the publisher's words
Ultima: The Savage Empire (Ultima: Kyouryuu Teikoku) is a port of Worlds of Ultima: The Savage Empire for the SNES released in 1995 by ORIGIN Systems (and Pony Canyon). The game is a drastic departure from the traditional video games in the Ultima series, and takes place into a world that resembles the Amazon rather than the typical medieval style setting of previous titles in the series. The game's engine was based off Ultima VII: The Black Gate's engine. The game was planned for Western release, but was cancelled.
How it plays
It is played from a bird view / isometric perspective. Its themes are fantasy and open world. It is a single-player game with no multiplayer component.
Where it sits in the Ultima series
Ultima: The Savage Empire is the 34th of 45 entries we hold in the Ultima series. It arrived 7 months after Ultima: Runes of Virtue II. The next entry was Ultima VIII: Gold Edition in 1996.
What it launched against
Ultima: The Savage Empire launched on 28 July 1995, within three weeks of Super Mario World 2: Yoshi's Island, Castlevania: Dracula X, The King of Fighters '95 and Phantasmagoria.
Released around the same time: Super Mario World 2: Yoshi's Island, Castlevania: Dracula X, The King of Fighters '95, Phantasmagoria.
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Quick answers
Ultima: The Savage Empire — frequently asked questions
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